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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:LGPL3$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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****************************************************************************/
#include <QtGamepad/private/qgamepadbackendfactory_p.h>
#include <QtGamepad/private/qgamepadbackendplugin_p.h>
#include "qxinputgamepadbackend_p.h"
QT_BEGIN_NAMESPACE
class QXInputGamepadBackendPlugin : public QGamepadBackendPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "xinput.json")
public:
QGamepadBackend *create(const QString &key, const QStringList &paramList) override;
};
QGamepadBackend *QXInputGamepadBackendPlugin::create(const QString &key, const QStringList &paramList)
{
Q_UNUSED(key)
Q_UNUSED(paramList)
return new QXInputGamepadBackend;
}
QT_END_NAMESPACE
#include "main.moc"