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| |
| import QtQuick 2.12 |
| import QtGraphicalEffects.private 1.12 |
| |
| /*! |
| \qmltype HueSaturation |
| \inqmlmodule QtGraphicalEffects |
| \since QtGraphicalEffects 1.0 |
| \inherits QtQuick2::Item |
| \ingroup qtgraphicaleffects-color |
| \brief Alters the source item colors in the HSL color space. |
| |
| HueSaturation is similar to the \l{QtGraphicalEffects::Colorize}{Colorize} |
| effect, but the hue and saturation property values are handled differently. |
| The HueSaturation effect always shifts the hue, saturation, and lightness |
| from the original, instead of setting them. |
| |
| \table |
| \header |
| \li Source |
| \li Effect applied |
| \row |
| \li \image Original_bug.png |
| \li \image HueSaturation_bug.png |
| \endtable |
| |
| \note This effect is available when running with OpenGL. |
| |
| \section1 Example |
| |
| The following example shows how to apply the effect. |
| \snippet HueSaturation-example.qml example |
| |
| */ |
| Item { |
| id: rootItem |
| |
| /*! |
| This property defines the source item that provides the source pixels |
| for the effect. |
| |
| \note It is not supported to let the effect include itself, for |
| instance by setting source to the effect's parent. |
| */ |
| property variant source: 0 |
| |
| /*! |
| This property defines the hue value which is added to the source hue |
| value. |
| |
| The value ranges from -1.0 (decrease) to 1.0 (increase). By default, the |
| property is set to \c 0.0 (no change). |
| |
| \table |
| \header |
| \li Output examples with different hue values |
| \li |
| \li |
| \row |
| \li \image HueSaturation_hue1.png |
| \li \image HueSaturation_hue2.png |
| \li \image HueSaturation_hue3.png |
| \row |
| \li \b { hue: -0.3 } |
| \li \b { hue: 0.0 } |
| \li \b { hue: 0.3 } |
| \row |
| \li \l saturation: 0 |
| \li \l saturation: 0 |
| \li \l saturation: 0 |
| \row |
| \li \l lightness: 0 |
| \li \l lightness: 0 |
| \li \l lightness: 0 |
| \endtable |
| |
| */ |
| property real hue: 0.0 |
| |
| /*! |
| This property defines the saturation value value which is added to the |
| source saturation value. |
| |
| The value ranges from -1.0 (decrease) to 1.0 (increase). By default, the |
| property is set to \c 0.0 (no change). |
| |
| \table |
| \header |
| \li Output examples with different saturation values |
| \li |
| \li |
| \row |
| \li \image HueSaturation_saturation1.png |
| \li \image HueSaturation_saturation2.png |
| \li \image HueSaturation_saturation3.png |
| \row |
| \li \b { saturation: -0.8 } |
| \li \b { saturation: 0.0 } |
| \li \b { saturation: 1.0 } |
| \row |
| \li \l hue: 0 |
| \li \l hue: 0 |
| \li \l hue: 0 |
| \row |
| \li \l lightness: 0 |
| \li \l lightness: 0 |
| \li \l lightness: 0 |
| \endtable |
| |
| */ |
| property real saturation: 0.0 |
| |
| /*! |
| This property defines the lightness value which is added to the source |
| saturation value. |
| |
| The value ranges from -1.0 (decrease) to 1.0 (increase). By default, the |
| property is set to \c 0.0 (no change). |
| |
| \table |
| \header |
| \li Output examples with different lightness values |
| \li |
| \li |
| \row |
| \li \image HueSaturation_lightness1.png |
| \li \image HueSaturation_lightness2.png |
| \li \image HueSaturation_lightness3.png |
| \row |
| \li \b { lightness: -0.5 } |
| \li \b { lightness: 0.0 } |
| \li \b { lightness: 0.5 } |
| \row |
| \li \l hue: 0 |
| \li \l hue: 0 |
| \li \l hue: 0 |
| \row |
| \li \l saturation: 0 |
| \li \l saturation: 0 |
| \li \l saturation: 0 |
| \endtable |
| |
| */ |
| property real lightness: 0.0 |
| |
| /*! |
| This property allows the effect output pixels to be cached in order to |
| improve the rendering performance. |
| |
| Every time the source or effect properties are changed, the pixels in |
| the cache must be updated. Memory consumption is increased, because an |
| extra buffer of memory is required for storing the effect output. |
| |
| It is recommended to disable the cache when the source or the effect |
| properties are animated. |
| |
| By default, the property is set to \c false. |
| */ |
| property bool cached: false |
| |
| SourceProxy { |
| id: sourceProxy |
| input: rootItem.source |
| interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation |
| } |
| |
| ShaderEffectSource { |
| id: cacheItem |
| anchors.fill: parent |
| visible: rootItem.cached |
| smooth: true |
| sourceItem: shaderItem |
| live: true |
| hideSource: visible |
| } |
| |
| ShaderEffect { |
| id: shaderItem |
| property variant source: sourceProxy.output |
| property variant hsl: Qt.vector3d(rootItem.hue, rootItem.saturation, rootItem.lightness) |
| |
| anchors.fill: parent |
| |
| fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/huesaturation.frag" |
| } |
| } |