blob: 4764f7e69dc46790c728c036e02716182da9a6d2 [file] [log] [blame]
#version 150 core
in vec4 qt_Vertex;
in vec2 qt_MultiTexCoord0;
uniform mat4 qt_Matrix;
out vec2 qt_TexCoord0;
out vec2 qt_TexCoord1;
uniform vec2 startPoint;
uniform float l;
uniform vec2 matrixData;
void main() {
mat2 rot = mat2(matrixData.y, -matrixData.x,
matrixData.x, matrixData.y);
qt_TexCoord0 = qt_MultiTexCoord0;
qt_TexCoord1 = qt_MultiTexCoord0 * l;
qt_TexCoord1 -= startPoint * l;
qt_TexCoord1 *= rot;
gl_Position = qt_Matrix * qt_Vertex;
}