blob: c8090a49a860bfb1492148265bcc4123c0eff77c [file] [log] [blame]
#version 150 core
in vec2 qt_TexCoord0;
uniform float qt_Opacity;
uniform sampler2D source;
uniform sampler2D maskSource;
out vec4 fragColor;
void main(void) {
fragColor = texture(source, qt_TexCoord0.st) * (1.0 - texture(maskSource, qt_TexCoord0.st).a) * qt_Opacity;
}