blob: ff47b7ce478f48ca9059f6dfe2dce417c893b05a [file] [log] [blame]
#version 150 core
in vec2 qt_TexCoord0;
uniform float qt_Opacity;
uniform sampler2D source;
out vec4 fragColor;
void main() {
fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
}