| attribute highp vec4 qt_Vertex; |
| attribute highp vec2 qt_MultiTexCoord0; |
| uniform highp mat4 qt_Matrix; |
| varying highp vec2 qt_TexCoord0; |
| varying highp vec2 qt_TexCoord1; |
| uniform highp vec2 startPoint; |
| uniform highp float l; |
| uniform highp vec2 matrixData; |
| |
| void main() { |
| highp mat2 rot = mat2(matrixData.y, -matrixData.x, |
| matrixData.x, matrixData.y); |
| |
| qt_TexCoord0 = qt_MultiTexCoord0; |
| |
| qt_TexCoord1 = qt_MultiTexCoord0 * l; |
| qt_TexCoord1 -= startPoint * l; |
| qt_TexCoord1 *= rot; |
| |
| gl_Position = qt_Matrix * qt_Vertex; |
| } |