blob: ada02db109b8f7e712a51b98f32369860e39b0ee [file] [log] [blame]
uniform lowp sampler2D source;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord1;
void main() {
gl_FragColor = texture2D(source, qt_TexCoord1) * qt_Opacity;
}