blob: 5562929e13d7f3cf16492580b6dbc84e5852bf2f [file] [log] [blame]
varying mediump vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform lowp sampler2D source;
void main() {
gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
}