blob: 7e1b9766f5afae657e9b4ab1637a821d752b0270 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Graphical Effects module.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.12
import QtGraphicalEffects 1.12
TestCaseTemplate {
ImageSource {
id: imageSource
source: "images/butterfly.png"
}
LevelAdjust {
id: effect
anchors.fill: imageSource
visible: enabledCheckBox.selected
cached: cachedCheckBox.selected
source: imageSource
minimumInput: Qt.rgba(redInput.blackPointValue + valueInput.blackPointValue * (redInput.whitePointValue - redInput.blackPointValue), greenInput.blackPointValue + valueInput.blackPointValue * (greenInput.whitePointValue - greenInput.blackPointValue), blueInput.blackPointValue + valueInput.blackPointValue * (blueInput.whitePointValue - blueInput.blackPointValue), alphaInput.blackPointValue)
maximumInput: Qt.rgba(redInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (redInput.whitePointValue - redInput.blackPointValue), greenInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (greenInput.whitePointValue - greenInput.blackPointValue), blueInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (blueInput.whitePointValue - blueInput.blackPointValue), alphaInput.whitePointValue)
minimumOutput: Qt.rgba(redOutput.blackPointValue + valueOutput.blackPointValue * (redOutput.whitePointValue - redOutput.blackPointValue), greenOutput.blackPointValue + valueOutput.blackPointValue * (greenOutput.whitePointValue - greenOutput.blackPointValue), blueOutput.blackPointValue + valueOutput.blackPointValue * (blueOutput.whitePointValue - blueOutput.blackPointValue), alphaOutput.blackPointValue)
maximumOutput: Qt.rgba(redOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (redOutput.whitePointValue - redOutput.blackPointValue), greenOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (greenOutput.whitePointValue - greenOutput.blackPointValue), blueOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (blueOutput.whitePointValue - blueOutput.blackPointValue), alphaOutput.whitePointValue)
gamma: Qt.vector3d((redInput.gamma * valueInput.gamma), (greenInput.gamma * valueInput.gamma), (blueInput.gamma * valueInput.gamma))
}
bgColor: bgColorPicker.color
controls: [
Control {
caption: "RGB"
LevelSlider {
id: valueInput
caption: "Input"
}
LevelSlider {
id: valueOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Red"
__hide: true
LevelSlider {
id: redInput
caption: "Input"
}
LevelSlider {
id: redOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Green"
__hide: true
LevelSlider {
id: greenInput
caption: "Input"
}
LevelSlider {
id: greenOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Blue"
__hide: true
LevelSlider {
id: blueInput
caption: "Input"
}
LevelSlider {
id: blueOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "Alpha"
__hide: true
LevelSlider {
id: alphaInput
showMidPoint: false
caption: "Input"
}
LevelSlider {
id: alphaOutput
showMidPoint: false
caption: "Output"
}
},
Control {
caption: "advanced"
last: true
Label {
caption: "Effect size"
text: effect.width + "x" + effect.height
}
Label {
caption: "FPS"
text: fps
}
CheckBox {
id: cachedCheckBox
caption: "cached"
}
CheckBox {
id: enabledCheckBox
caption: "enabled"
}
CheckBox {
id: updateCheckBox
caption: "animated"
selected: false
}
BGColorPicker {
id: bgColorPicker
}
}
]
}