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| |
| #include <beziereasing_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| void BezierEasing::addCubicBezierSegment(const QPointF &c1, const QPointF &c2, const QPointF &endPoint) |
| { |
| mBezier = QBezier::fromPoints(QPointF(0.0, 0.0), c1, c2, endPoint); |
| } |
| |
| qreal BezierEasing::valueForProgress(qreal progress) const |
| { |
| qreal res = mBezier.pointAt(tForX(progress)).y(); |
| return qBound(qreal(0.0), res, qreal(1.0)); |
| } |
| |
| qreal BezierEasing::tForX(qreal x) const |
| { |
| if (x <= 0.0) |
| return 0.0; |
| else if (x >= 1.0) |
| return 1.0; |
| |
| qreal t0 = 0.0; |
| qreal t1 = 1.0; |
| |
| for (int i = 0; i < 10; i++) { // 10 iterations gives error smaller than 0.001 |
| qreal t = qreal(0.5) * (t0 + t1); |
| qreal a, b, c, d; |
| QBezier::coefficients(t, a, b, c, d); |
| qreal xt = a * mBezier.x1 + b * mBezier.x2 + c * mBezier.x3 + d * mBezier.x4; |
| if (xt < x) |
| t0 = t; |
| else |
| t1 = t; |
| } |
| |
| return t0; |
| } |
| |
| QT_END_NAMESPACE |