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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
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** accordance with the commercial license agreement provided with the
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef BMBASE_P_H
#define BMBASE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QJsonObject>
#include <QList>
#include <QtBodymovin/bmglobal.h>
#include <QtBodymovin/private/bmconstants_p.h>
#include <QtBodymovin/private/lottierenderer_p.h>
QT_BEGIN_NAMESPACE
class BODYMOVIN_EXPORT BMBase
{
public:
BMBase() = default;
explicit BMBase(const BMBase &other);
virtual ~BMBase();
virtual BMBase *clone() const;
virtual bool setProperty(BMLiteral::PropertyType propertyType, QVariant value);
QString name() const;
void setName(const QString &name);
int type() const;
void setType(int type);
virtual void parse(const QJsonObject &definition);
const QJsonObject& definition() const;
virtual bool active(int frame) const;
bool hidden() const;
inline BMBase *parent() const { return m_parent; }
void setParent(BMBase *parent);
const QList<BMBase *> &children() const { return m_children; }
void prependChild(BMBase *child);
void appendChild(BMBase *child);
virtual BMBase *findChild(const QString &childName);
virtual void updateProperties(int frame);
virtual void render(LottieRenderer &renderer) const;
protected:
void resolveTopRoot();
BMBase *topRoot() const;
const QJsonObject resolveExpression(const QJsonObject& definition);
protected:
QJsonObject m_definition;
int m_type;
bool m_hidden = false;
QString m_name;
QString m_matchName;
bool m_autoOrient = false;
friend class BMRasterRenderer;
friend class BMRenderer;
private:
BMBase *m_parent = nullptr;
QList<BMBase *> m_children;
// Handle to the topmost element on which this element resides
// Will be resolved when traversing effects
BMBase *m_topRoot = nullptr;
};
QT_END_NAMESPACE
#endif // BMBASE_P_H