| /**************************************************************************** |
| ** |
| ** Copyright (C) 2018 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the lottie-qt module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
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| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef LOTTIERASTERRENDERER_H |
| #define LOTTIERASTERRENDERER_H |
| |
| #include <QPainterPath> |
| #include <QPainter> |
| #include <QStack> |
| #include <QRegion> |
| |
| #include <QtBodymovin/private/lottierenderer_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QPainter; |
| |
| class LottieRasterRenderer : public LottieRenderer |
| { |
| public: |
| explicit LottieRasterRenderer(QPainter *m_painter); |
| ~LottieRasterRenderer() override = default; |
| |
| void saveState() override; |
| void restoreState() override; |
| |
| void render(const BMLayer &layer) override; |
| void render(const BMRect &rect) override; |
| void render(const BMEllipse &ellipse) override; |
| void render(const BMRound &round) override; |
| void render(const BMFill &fill) override; |
| void render(const BMGFill &shape) override; |
| void render(const BMStroke &stroke) override; |
| void render(const BMBasicTransform &transform) override; |
| void render(const BMShapeTransform &transform) override; |
| void render(const BMFreeFormShape &shape) override; |
| void render(const BMTrimPath &trans) override; |
| void render(const BMFillEffect &effect) override; |
| void render(const BMRepeater &repeater) override; |
| |
| protected: |
| QPainter *m_painter = nullptr; |
| QPainterPath m_unitedPath; |
| // TODO: create a context to handle paths and effect |
| // instead of pushing each to a stack independently |
| QStack<QPainterPath> m_pathStack; |
| QStack<const BMFillEffect*> m_fillEffectStack; |
| const BMFillEffect *m_fillEffect = nullptr; |
| const BMRepeaterTransform *m_repeaterTransform = nullptr; |
| int m_repeatCount = 1; |
| qreal m_repeatOffset = 0.0; |
| bool m_buildingClipRegion = false; |
| QPainterPath m_clipPath; |
| |
| private: |
| void applyRepeaterTransform(int instance); |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // LOTTIERASTERRENDERER_H |
| |