blob: 56d6f8984c16588ca2524c4224f17a9357eb9fcb [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.9
import QtQuick.Window 2.2
import Qt.labs.lottieqt 1.0
Window {
visible: true
width: animContainer.width
height: animContainer.height
title: qsTr("Animation test")
property bool showFps: false
color: "black"
Item {
id: animContainer
width: childrenRect.width
height: childrenRect.height
Repeater {
model: 1
LottieAnimation {
id: bmAnim
x: 10 * index
y: 10 * index
loops: LottieAnimation.Infinite
quality: LottieAnimation.MediumQuality
source: "rect_rotate.json"
}
}
}
Text {
id: text
property real t
property int frame: 0
anchors.right: parent.right
color: "red"
visible: showFps
text: "FPS: " + fpsTimer.fps
Timer {
id: fpsTimer
property real fps: 0
repeat: true
interval: 1000
running: showFps
onTriggered: {
parent.text = "FPS: " + fpsTimer.fps
fps = text.frame
text.frame = 0
}
}
NumberAnimation on t {
id: tAnim
from: 0
to: 1000
running: showFps
loops: Animation.Infinite
}
onTChanged: {
update() // force continuous animation
text.frame++;
}
}
Rectangle {
id: rot
width: 10
height: 100
anchors.centerIn: parent
color: "blue"
enabled: showFps
visible: enabled
PropertyAnimation {
target: rot
property: "rotation"
from: 0
to: 360
duration: 500
running: true
loops: Animation.Infinite
}
}
PropertyAnimation {
target: rot
property: "rotation"
from: 0
to: 360
duration: 500
running: true
loops: Animation.Infinite
}
}