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#ifndef QSSGMESHBVHBUILDER_H
#define QSSGMESHBVHBUILDER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DAssetImport/private/qtquick3dassetimportglobal_p.h>
#include <QtQuick3DUtils/private/qssgmeshbvh_p.h>
#include <QtQuick3DAssetImport/private/qssgmeshutilities_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DASSETIMPORT_EXPORT QSSGMeshBVHBuilder
{
public:
QSSGMeshBVHBuilder(QSSGMeshUtilities::Mesh *mesh);
QSSGMeshBVH* buildTree();
private:
enum class Axis
{
None = -1,
X = 0,
Y = 1,
Z = 2
};
struct Split {
Axis axis;
float pos;
};
QVector<QSSGMeshBVHTriangle*> calculateTriangleBounds(quint32 indexOffset, quint32 indexCount) const;
quint32 getIndexBufferValue(quint32 index) const;
QVector3D getVertexBufferValuePosition(quint32 index) const;
QVector2D getVertexBufferValueUV0(quint32 index) const;
QSSGMeshBVHNode *splitNode(QSSGMeshBVHNode *node, quint32 offset, quint32 count, quint32 depth = 0);
QSSGBounds3 getBounds(quint32 offset, quint32 count) const;
Split getOptimalSplit(const QSSGBounds3 &nodeBounds, quint32 offset, quint32 count) const;
static Axis getLongestDimension(const QSSGBounds3 &nodeBounds);
float getAverageValue(quint32 offset, quint32 count, Axis axis) const;
quint32 partition(quint32 offset, quint32 count, const Split &split);
QSSGMeshUtilities::Mesh *m_mesh;
quint8 *m_baseAddress;
QSSGRenderComponentType m_indexBufferComponentType;
QSSGByteView m_indexBufferData;
QSSGByteView m_vertexBufferData;
quint32 m_vertexStride;
bool m_hasPositionData = false;
quint32 m_vertexPosOffset;
bool m_hasUVData = false;
quint32 m_vertexUV0Offset;
QVector<QSSGMeshBVHTriangle *> m_triangleBounds;
QVector<QSSGMeshBVHNode *> m_roots;
quint32 m_maxTreeDepth = 40;
quint32 m_maxLeafTriangles = 10;
};
QT_END_NAMESPACE
#endif // QSSGMESHBVHBUILDER_H