blob: 11fecd7daf6783ece687e74a420168c50de6dd02 [file] [log] [blame]
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** This file is part of Qt Quick 3D.
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import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15
Effect {
property TextureInput noiseSample: TextureInput {
texture: Texture {
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/brushnoise.png"
}
}
property real brushLength: 1.0 // 0 - 3
property real brushSize: 100.0 // 10 - 200
property real brushAngle: 45.0
readonly property real sinAlpha: Math.sin(degrees_to_radians(brushAngle))
readonly property real cosAlpha: Math.cos(degrees_to_radians(brushAngle))
function degrees_to_radians(degrees) {
var pi = Math.PI;
return degrees * (pi/180);
}
Shader {
id: brushstrokes
stage: Shader.Fragment
shader: "shaders/brushstrokes.frag"
}
passes: [
Pass {
shaders: brushstrokes
}
]
}