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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.15 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Effects 1.15 |
| |
| Effect { |
| property TextureInput noiseSample: TextureInput { |
| texture: Texture { |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/brushnoise.png" |
| } |
| } |
| property real brushLength: 1.0 // 0 - 3 |
| property real brushSize: 100.0 // 10 - 200 |
| property real brushAngle: 45.0 |
| readonly property real sinAlpha: Math.sin(degrees_to_radians(brushAngle)) |
| readonly property real cosAlpha: Math.cos(degrees_to_radians(brushAngle)) |
| |
| function degrees_to_radians(degrees) { |
| var pi = Math.PI; |
| return degrees * (pi/180); |
| } |
| |
| Shader { |
| id: brushstrokes |
| stage: Shader.Fragment |
| shader: "shaders/brushstrokes.frag" |
| } |
| |
| passes: [ |
| Pass { |
| shaders: brushstrokes |
| } |
| ] |
| } |