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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.15 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Effects 1.15 |
| |
| Effect { |
| property TextureInput maskTexture: TextureInput { |
| texture: Texture { |
| source: "maps/white.png" |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| } |
| } |
| readonly property TextureInput sourceTexture: TextureInput { |
| texture: Texture {} |
| } |
| readonly property TextureInput depthTexture: TextureInput { |
| texture: Texture {} |
| } |
| property real aberrationAmount: 50 |
| property real focusDepth: 600 |
| |
| Shader { |
| id: chromaticAberration |
| stage: Shader.Fragment |
| shader: "shaders/chromaticaberration.frag" |
| } |
| |
| passes: [ |
| Pass { |
| shaders: chromaticAberration |
| commands: [ |
| BufferInput { |
| param: "sourceTexture" |
| }, |
| DepthInput { |
| param: "depthTexture" |
| } |
| ] |
| } |
| ] |
| } |