blob: 25f3ec1dd14e7c17918d0f512eeb4d832a909637 [file] [log] [blame]
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** This file is part of Qt Quick 3D.
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import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15
Effect {
property TextureInput maskTexture: TextureInput {
texture: Texture {
source: "maps/white.png"
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
}
}
readonly property TextureInput sourceTexture: TextureInput {
texture: Texture {}
}
readonly property TextureInput depthTexture: TextureInput {
texture: Texture {}
}
property real aberrationAmount: 50
property real focusDepth: 600
Shader {
id: chromaticAberration
stage: Shader.Fragment
shader: "shaders/chromaticaberration.frag"
}
passes: [
Pass {
shaders: chromaticAberration
commands: [
BufferInput {
param: "sourceTexture"
},
DepthInput {
param: "depthTexture"
}
]
}
]
}