blob: 3ff0779910ff15c06e19f1c91719ca11ea42137e [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15
Effect {
property real radius: 0.25 // 0 - 1
property real distortionHeight: 0.5 // -1 - 1
property vector2d center: Qt.vector2d(0.5, 0.5)
Shader {
id: distortionVert
stage: Shader.Vertex
shader: "shaders/distortion.vert"
}
Shader {
id: distortionFrag
stage: Shader.Fragment
shader: "shaders/distortionsphere.frag"
}
passes: [
Pass {
shaders: [ distortionVert, distortionFrag ]
}
]
}