blob: fda483d3e2a6419052a5e7644dbabfb61b27976e [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
**
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import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15
Effect {
readonly property TextureInput sprite: TextureInput {
texture: Texture {}
}
Shader {
id: rgbl
stage: Shader.Fragment
shader: "shaders/fxaaRgbl.frag"
}
Shader {
id: blur
stage: Shader.Fragment
shader: "shaders/fxaaBlur.frag"
}
Buffer {
id: rgblBuffer
name: "rgbl_buffer"
format: Buffer.RGBA8
textureFilterOperation: Buffer.Linear
textureCoordOperation: Buffer.ClampToEdge
bufferFlags: Buffer.None // aka frame
}
passes: [
Pass {
shaders: rgbl
output: rgblBuffer
},
Pass {
shaders: blur
commands: [ BufferInput {
buffer: rgblBuffer
}, BufferInput {
param: "sprite"
}
]
}
]
}