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| |
| import QtQuick 2.15 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Effects 1.15 |
| |
| Effect { |
| property real amount: 2 // 0 - 10 |
| Shader { |
| id: vertical |
| stage: Shader.Vertex |
| shader: "shaders/blurvertical.vert" |
| } |
| Shader { |
| id: horizontal |
| stage: Shader.Vertex |
| shader: "shaders/blurhorizontal.vert" |
| } |
| Shader { |
| id: gaussianblur |
| stage: Shader.Fragment |
| shader: "shaders/gaussianblur.frag" |
| } |
| |
| Buffer { |
| id: tempBuffer |
| name: "tempBuffer" |
| format: Buffer.RGBA8 |
| textureFilterOperation: Buffer.Linear |
| textureCoordOperation: Buffer.ClampToEdge |
| bufferFlags: Buffer.None // aka frame |
| } |
| |
| passes: [ |
| Pass { |
| shaders: [ horizontal, gaussianblur ] |
| output: tempBuffer |
| }, |
| Pass { |
| shaders: [ vertical, gaussianblur ] |
| commands: [ |
| BufferInput { |
| buffer: tempBuffer |
| } |
| ] |
| } |
| ] |
| } |