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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.15 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Effects 1.15 |
| |
| Effect { |
| readonly property TextureInput downsample2: TextureInput { |
| texture: Texture {} |
| } |
| readonly property TextureInput downsample4: TextureInput { |
| texture: Texture {} |
| } |
| property real gamma: 1 // 0.1 - 4 |
| property real exposure: 0 // -9 - 9 |
| readonly property real exposureExp2: Math.pow(2, exposure) |
| property real bloomThreshold: 1 |
| property real blurFalloff: 0 // 0 - 10 |
| readonly property real negativeBlurFalloffExp2: Math.pow(2, -blurFalloff) |
| property real tonemappingLerp: 1 // 0 - 1 |
| property real channelThreshold: 1 |
| readonly property real poissonRotation: 0 |
| readonly property real poissonDistance: 4 |
| |
| Shader { |
| id: luminosityVert |
| stage: Shader.Vertex |
| shader: "shaders/luminosity.vert" |
| } |
| Shader { |
| id: luminosityFrag |
| stage: Shader.Fragment |
| shader: "shaders/luminosity.frag" |
| } |
| |
| Shader { |
| id: blurVert |
| stage: Shader.Vertex |
| shader: "shaders/poissonblur.vert" |
| } |
| Shader { |
| id: blurFrag |
| stage: Shader.Fragment |
| shader: "shaders/poissonblur.frag" |
| } |
| |
| Shader { |
| id: combiner |
| stage: Shader.Fragment |
| shader: "shaders/combiner.frag" |
| } |
| |
| Buffer { |
| id: luminosity_buffer2 |
| name: "luminosity_buffer2" |
| format: Buffer.RGBA8 |
| textureFilterOperation: Buffer.Linear |
| textureCoordOperation: Buffer.ClampToEdge |
| bufferFlags: Buffer.None |
| sizeMultiplier: 0.5 |
| } |
| Buffer { |
| id: downsample_buffer2 |
| name: "downsample_buffer2" |
| format: Buffer.RGBA8 |
| textureFilterOperation: Buffer.Linear |
| textureCoordOperation: Buffer.ClampToEdge |
| bufferFlags: Buffer.None |
| sizeMultiplier: 0.5 |
| } |
| Buffer { |
| id: downsample_buffer4 |
| name: "downsample_buffer4" |
| format: Buffer.RGBA8 |
| textureFilterOperation: Buffer.Linear |
| textureCoordOperation: Buffer.ClampToEdge |
| bufferFlags: Buffer.None |
| sizeMultiplier: 0.25 |
| } |
| |
| passes: [ |
| Pass { |
| shaders: [ luminosityVert, luminosityFrag ] |
| output: downsample_buffer2 |
| }, |
| Pass { |
| shaders: [ luminosityVert, luminosityFrag ] |
| commands: BufferInput { |
| buffer: downsample_buffer2 |
| } |
| output: luminosity_buffer2 |
| }, |
| Pass { |
| shaders: [ blurVert, blurFrag ] |
| commands: BufferInput { |
| buffer: luminosity_buffer2 |
| } |
| output: downsample_buffer2 |
| }, |
| Pass { |
| |
| shaders: [ blurVert, blurFrag ] |
| commands: [ |
| SetUniformValue { |
| target: "poissonRotation" |
| value: 0.62831 |
| }, |
| BufferInput { |
| buffer: luminosity_buffer2 |
| } |
| ] |
| output: downsample_buffer4 |
| }, |
| Pass { |
| shaders: combiner |
| commands: [ |
| BufferInput { |
| param: "downsample2" |
| buffer: downsample_buffer2 |
| }, |
| BufferInput { |
| param: "downsample4" |
| buffer: downsample_buffer4 |
| } |
| ] |
| } |
| ] |
| } |