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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.14 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Effects 1.15 |
| |
| Effect { |
| property real shoulderSlope: 1.0 // 0.0 - 3.0 |
| property real shoulderEmphasis: 0 // -1.0 - 1.0 |
| property real toeSlope: 1.0 // 0.0 - 3.0 |
| property real toeEmphasis: 0 // -1.0 - 1.0 |
| property real contrastBoost: 0 // -1.0 - 2.0 |
| property real saturationLevel: 1 // 0.0 - 2.0 |
| property real gammaValue: 2.2 // 0.1 - 8.0 |
| property bool useExposure: false |
| property real whitePoint: 1.0 // 0.01 - 128.0 |
| property real exposureValue: 1.0 // 0.01 - 16.0 |
| |
| Shader { |
| id: tonemapShader |
| stage: Shader.Fragment |
| shader: "shaders/scurvetonemap.frag" |
| } |
| |
| Buffer { |
| // LDR output |
| id: defaultOutput |
| format: Buffer.RGBA8 |
| } |
| |
| passes: [ |
| Pass { |
| shaders: tonemapShader |
| output: defaultOutput |
| } |
| ] |
| } |