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import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15
Effect {
property TextureInput noiseSample: TextureInput {
texture: Texture {
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/brushnoise.png"
}
}
property real amount: 10.0 // 0 - 127
property int direction: 0 // 0 = both, 1 = horizontal, 2 = vertical
property bool randomize: true
Shader {
id: scatter
stage: Shader.Fragment
shader: "shaders/scatter.frag"
}
passes: [
Pass {
shaders: [ scatter ]
}
]
}