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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.15 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Effects 1.15 |
| |
| Effect { |
| readonly property TextureInput sourceSampler: TextureInput { |
| texture: Texture {} |
| } |
| property real focusPosition: 0.5 // 0 - 1 |
| property real focusWidth: 0.2 // 0 - 1 |
| property real blurAmount: 4 // 0 - 10 |
| property bool isVertical: false |
| property bool isInverted: false |
| |
| Shader { |
| id: downsampleVert |
| stage: Shader.Vertex |
| shader: "shaders/downsample.vert" |
| } |
| Shader { |
| id: downsampleFrag |
| stage: Shader.Fragment |
| shader: "shaders/downsampletiltshift.frag" |
| } |
| |
| Shader { |
| id: blurVert |
| stage: Shader.Vertex |
| shader: "shaders/poissonblurtiltshift.vert" |
| } |
| Shader { |
| id: blurFrag |
| stage: Shader.Fragment |
| shader: "shaders/poissonblurtiltshift.frag" |
| } |
| |
| Buffer { |
| id: downsampleBuffer |
| name: "downsampleBuffer" |
| format: Buffer.RGBA8 |
| textureFilterOperation: Buffer.Linear |
| textureCoordOperation: Buffer.ClampToEdge |
| bufferFlags: Buffer.None |
| sizeMultiplier: 0.5 |
| } |
| |
| passes: [ |
| Pass { |
| shaders: [ downsampleVert, downsampleFrag ] |
| output: downsampleBuffer |
| }, |
| Pass { |
| shaders: [ blurVert, blurFrag ] |
| commands: [ |
| BufferInput { |
| buffer: downsampleBuffer |
| }, |
| BufferInput { |
| param: "sourceSampler" |
| } |
| ] |
| } |
| ] |
| } |