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301094089f7066c20f6885ee60d316d3f550a3c2
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.
/
qt-everywhere-src-5.15.1
/
qtquick3d
/
src
/
imports
/
effectlib
/
shaders
/
additivecolorgradient.frag
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void
frag
()
{
vec4 origColor
=
texture2D_0
(
TexCoord
);
vec2 uv
=
TexCoord
.
xy
;
vec4 gradient
=
vec4
(
mix
(
vec4
(
bottomColor
.
rgb
,
1.0
),
vec4
(
topColor
.
rgb
,
1.0
),
uv
.
y
));
gl_FragColor
=
origColor
+
gradient
;
}