blob: aa650c14d0fdd9cd2714a4f224ae51b0c824cadf [file] [log] [blame]
void frag()
{
vec4 origColor = texture2D_0(TexCoord);
vec2 uv = TexCoord.xy;
vec4 gradient = vec4(mix(vec4(bottomColor.rgb, 1.0), vec4(topColor.rgb, 1.0), uv.y));
gl_FragColor = origColor + gradient;
}