blob: fc392e21e246173f1a4d9f0b13078a13ec3c72a8 [file] [log] [blame]
vec4 desaturate(vec3 color, float strength)
{
vec3 lum = vec3(0.299, 0.587, 0.114); // lum values based on: ITU-R BT.601
vec3 gray = vec3(dot(lum, color));
return vec4(mix(color, gray, strength), 1.0);
}
void frag()
{
vec4 origColor = texture2D_0(TexCoord);
gl_FragColor = desaturate(origColor.rgb, amount);
}