| varying vec4 TexCoordBLL; // Bottom Left and Bottom Tap |
| varying vec4 TexCoordTLT; // Top Left and Top Tap |
| varying vec4 TexCoordTRR; // Upper Right and Right Tap |
| varying vec4 TexCoordBRB; // Bottom Right and Bottom Tap |
| |
| void vert() |
| { |
| vec2 delta = vec2(1.0 / Texture0Info.x, 1.0 / Texture0Info.y); |
| TexCoordBLL = vec4(TexCoord.st, TexCoord.st) + vec4(-delta.xy, -delta.x, 0); |
| TexCoordTLT = vec4(TexCoord.st, TexCoord.st) + vec4(-delta.x, delta.y, 0, delta.y); |
| TexCoordTRR = vec4(TexCoord.st, TexCoord.st) + vec4(delta.xy, delta.x, 0); |
| TexCoordBRB = vec4(TexCoord.st, TexCoord.st) + vec4(delta.x, -delta.y, 0, -delta.y); |
| } |