blob: 6306e43b228de44b446e0a3dd9df31bdfe203cd0 [file] [log] [blame]
void frag()
{
vec2 flippedCoord;
flippedCoord.x = flipHorizontally ? 1.0 - TexCoord.x : TexCoord.x;
flippedCoord.y = flipVertically ? 1.0 - TexCoord.y : TexCoord.y;
gl_FragColor = texture2D_0(flippedCoord);
}