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301094089f7066c20f6885ee60d316d3f550a3c2
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.
/
qt-everywhere-src-5.15.1
/
qtquick3d
/
src
/
imports
/
effectlib
/
shaders
/
flip.frag
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void
frag
()
{
vec2 flippedCoord
;
flippedCoord
.
x
=
flipHorizontally
?
1.0
-
TexCoord
.
x
:
TexCoord
.
x
;
flippedCoord
.
y
=
flipVertically
?
1.0
-
TexCoord
.
y
:
TexCoord
.
y
;
gl_FragColor
=
texture2D_0
(
flippedCoord
);
}