blob: 1aebd2c208f899ee261e884b4683e478a261e81d [file] [log] [blame]
void frag() // Create RGBL buffer
{
vec4 color = texture2D_0(TexCoord);
color.a = dot(color.rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor = color;
}