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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.15 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Materials 1.15 |
| |
| CustomMaterial { |
| property bool uEnvironmentMappingEnabled: true |
| property bool uShadowMappingEnabled: false |
| property vector3d tiling: Qt.vector3d(3, 3, 3) |
| property real brushing_strength: 0.5 |
| property real reflection_stretch: 0.5 |
| property vector3d metal_color: Qt.vector3d(0.95, 0.95, 0.95) |
| property real bump_amount: 0.4 |
| |
| // <Property formalName="Roughness Map U" name="roughness_texture_u" description="Horizontal roughness texture" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="roughness" default="./maps/materials/brushed_full_contrast.png" category="Material"/> |
| // <Property formalName="Roughness Map V" name="roughness_texture_v" description="Vertical roughness texture" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="roughness" default="./maps/materials/brushed_full_contrast.png" category="Material"/> |
| |
| |
| shaderInfo: ShaderInfo { |
| version: "330" |
| type: "GLSL" |
| shaderKey: ShaderInfo.Glossy |
| } |
| |
| |
| property TextureInput uEnvironmentTexture: TextureInput { |
| id: uEnvironmentTexture |
| enabled: uEnvironmentMappingEnabled |
| texture: Texture { |
| id: envImage |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/spherical_checker.png" |
| } |
| } |
| property TextureInput uBakedShadowTexture: TextureInput { |
| enabled: uShadowMappingEnabled |
| texture: Texture { |
| id: shadowImage |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/shadow.png" |
| } |
| } |
| |
| property TextureInput brush_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| id: brushTexture |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/brushed_full_contrast.png" |
| } |
| } |
| |
| property TextureInput roughness_texture_u: TextureInput { |
| enabled: true |
| texture: Texture { |
| id: roughnessUTexture |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/brushed_full_contrast.png" |
| } |
| } |
| |
| property TextureInput roughness_texture_v: TextureInput { |
| enabled: true |
| texture: Texture { |
| id: roughnessVTexture |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/brushed_full_contrast.png" |
| } |
| } |
| |
| |
| property TextureInput bump_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| id: bumpTexture |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/brushed_a.png" |
| } |
| } |
| |
| Shader { |
| id: aluminumBrushedFragShader |
| stage: Shader.Fragment |
| shader: "shaders/aluminumBrushed.frag" |
| } |
| |
| passes: [ |
| Pass { |
| shaders: aluminumBrushedFragShader |
| } |
| ] |
| } |