| /**************************************************************************** |
| ** |
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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.15 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Materials 1.15 |
| |
| CustomMaterial { |
| // These properties names need to match the ones in the shader code! |
| property bool uEnvironmentMappingEnabled: true |
| property bool uShadowMappingEnabled: false |
| property real uFresnelPower: 1.0 |
| property real reflectivity_amount: 1.0 |
| property real glass_ior: 1.5 |
| property real roughness: 0.0 |
| property vector3d glass_color: Qt.vector3d(0.9, 0.9, 0.9) |
| hasTransparency: true |
| |
| shaderInfo: ShaderInfo { |
| version: "330" |
| type: "GLSL" |
| shaderKey: ShaderInfo.Refraction | ShaderInfo.Glossy |
| } |
| |
| property TextureInput uEnvironmentTexture: TextureInput { |
| enabled: uEnvironmentMappingEnabled |
| texture: Texture { |
| id: envImage |
| source: "maps/spherical_checker.png" |
| } |
| } |
| property TextureInput uBakedShadowTexture: TextureInput { |
| enabled: uShadowMappingEnabled |
| texture: Texture { |
| id: shadowImage |
| source: "maps/shadow.png" |
| } |
| } |
| |
| Shader { |
| id: simpleGlassRefractiveFragShader |
| stage: Shader.Fragment |
| shader: "shaders/simpleGlassRefractive.frag" |
| } |
| |
| Buffer { |
| id: tempBuffer |
| name: "temp_buffer" |
| format: Buffer.Unknown |
| textureFilterOperation: Buffer.Linear |
| textureCoordOperation: Buffer.ClampToEdge |
| sizeMultiplier: 1.0 |
| bufferFlags: Buffer.None // aka frame |
| } |
| |
| passes: [ Pass { |
| shaders: simpleGlassRefractiveFragShader |
| commands: [ BufferBlit { |
| destination: tempBuffer |
| }, BufferInput { |
| buffer: tempBuffer |
| param: "refractiveTexture" |
| }, Blending { |
| srcBlending: Blending.SrcAlpha |
| destBlending: Blending.OneMinusSrcAlpha |
| } |
| ] |
| } |
| ] |
| } |