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** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Materials 1.15
CustomMaterial {
// These properties names need to match the ones in the shader code!
property bool uShadowMappingEnabled: false
property real bump_amount: 0.5
property real uTranslucentFalloff: 0.0
property real uDiffuseLightWrap: 0.0
property real uOpacity: 100.0
property real transmission_weight: 0.2
property real reflection_weight: 0.8
property vector2d texture_tiling: Qt.vector2d(1.0, 1.0)
property vector3d paper_color: Qt.vector3d(0.531, 0.531, 0.531)
shaderInfo: ShaderInfo {
version: "330"
type: "GLSL"
shaderKey: ShaderInfo.Transmissive | ShaderInfo.Diffuse
}
property TextureInput uBakedShadowTexture: TextureInput {
enabled: uShadowMappingEnabled
texture: Texture {
id: shadowImage
source: "maps/shadow.png"
}
}
property TextureInput diffuse_texture: TextureInput {
enabled: true
texture: Texture {
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/paper_diffuse.png"
}
}
property TextureInput bump_texture: TextureInput {
enabled: true
texture: Texture {
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/paper_diffuse.png"
}
}
property TextureInput transmission_texture: TextureInput {
enabled: true
texture: Texture {
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/paper_trans.png"
}
}
Shader {
id: paperOfficeFragShader
stage: Shader.Fragment
shader: "shaders/paperOffice.frag"
}
passes: [ Pass {
shaders: paperOfficeFragShader
}
]
}