blob: 733d337cbfc349eddd1621134d352031ba31839e [file] [log] [blame]
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// add enum defines
#define QSSG_ENABLE_UV0 1
#define QSSG_ENABLE_WORLD_POSITION 1
#define QSSG_ENABLE_TEXTAN 1
vec3 texCoord0;
void main()
{
// This is a bit silly, but the thing is that a buffer blit takes place on this
// pass, and if you do a buffer blit on a pass that outputs to lower-resolution,
// it only blits a smaller portion of the backbuffer that occupies that number of
// pixels. So we need a dummy no-op pass that is full-res in order to blit everything.
}