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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtQml/qqmlextensionplugin.h>
#include <QtQml/qqml.h>
#include <QtQuick3D/qquick3dobject.h>
#include <QtQuick3D/private/qquick3dcamera_p.h>
#include <QtQuick3D/private/qquick3dperspectivecamera_p.h>
#include <QtQuick3D/private/qquick3dorthographiccamera_p.h>
#include <QtQuick3D/private/qquick3dfrustumcamera_p.h>
#include <QtQuick3D/private/qquick3dcustomcamera_p.h>
#include <QtQuick3D/private/qquick3ddefaultmaterial_p.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QtQuick3D/private/qquick3ddirectionallight_p.h>
#include <QtQuick3D/private/qquick3dpointlight_p.h>
#include <QtQuick3D/private/qquick3darealight_p.h>
#include <QtQuick3D/private/qquick3dspotlight_p.h>
#include <QtQuick3D/private/qquick3dmaterial_p.h>
#include <QtQuick3D/private/qquick3dmodel_p.h>
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtQuick3D/private/qquick3dviewport_p.h>
#include <QtQuick3D/private/qquick3dsceneenvironment_p.h>
#include <QtQuick3D/private/qquick3dpickresult_p.h>
#include <QtQuick3D/private/qquick3drepeater_p.h>
#include <QtQuick3D/private/qquick3dloader_p.h>
#include <QtQuick3D/private/qquick3dprincipledmaterial_p.h>
#include <QtQuick3D/private/qquick3drenderstats_p.h>
#include <QtQuick3D/private/qquick3dgeometry_p.h>
#include <QtQuick3D/private/qquick3dquaternionutils_p.h>
#include <QtQuick3D/private/qquick3dquaternionanimation_p.h>
#include <private/qqmlglobal_p.h>
static void initResources()
{
#ifdef QT_STATIC
Q_INIT_RESOURCE(qmake_QtQuick3D);
Q_INIT_RESOURCE(res);
#endif
}
QT_BEGIN_NAMESPACE
static QQmlPrivate::AutoParentResult qquick3dobject_autoParent(QObject *obj, QObject *parent)
{
// When setting a parent (especially during dynamic object creation) in QML,
// also try to set up the analogous item/window relationship.
if (QQuick3DObject *parentItem = qmlobject_cast<QQuick3DObject *>(parent)) {
QQuick3DObject *item = qmlobject_cast<QQuick3DObject *>(obj);
if (item) {
// An Item has another Item
item->setParentItem(parentItem);
return QQmlPrivate::Parented;
}
return QQmlPrivate::IncompatibleObject;
} else if (qmlobject_cast<QQuick3DObject *>(obj)) {
return QQmlPrivate::IncompatibleParent;
}
return QQmlPrivate::IncompatibleObject;
}
class QQuick3DPlugin : public QQmlExtensionPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
public:
QQuick3DPlugin(QObject *parent = nullptr) : QQmlExtensionPlugin(parent) { initResources(); }
void registerTypes(const char *uri) override
{
QQmlPrivate::RegisterAutoParent autoparent = { 0, &qquick3dobject_autoParent };
QQmlPrivate::qmlregister(QQmlPrivate::AutoParentRegistration, &autoparent);
// 1.14
qmlRegisterUncreatableType<QQuick3DCamera>(uri, 1, 14, "Camera", QLatin1String("Camera is Abstract"));
qmlRegisterType<QQuick3DPerspectiveCamera>(uri, 1, 14, "PerspectiveCamera");
qmlRegisterType<QQuick3DOrthographicCamera>(uri, 1, 14, "OrthographicCamera");
qmlRegisterType<QQuick3DFrustumCamera>(uri, 1, 14, "FrustumCamera");
qmlRegisterType<QQuick3DCustomCamera>(uri, 1, 14, "CustomCamera");
qmlRegisterType<QQuick3DDefaultMaterial>(uri, 1, 14, "DefaultMaterial");
qmlRegisterType<QQuick3DPrincipledMaterial>(uri, 1, 14, "PrincipledMaterial");
qmlRegisterType<QQuick3DTexture>(uri, 1, 14, "Texture");
qmlRegisterUncreatableType<QQuick3DAbstractLight>(uri, 1, 14, "Light", QLatin1String("Light is Abstract"));
qmlRegisterType<QQuick3DDirectionalLight>(uri, 1, 14, "DirectionalLight");
qmlRegisterType<QQuick3DPointLight>(uri, 1, 14, "PointLight");
qmlRegisterType<QQuick3DAreaLight>(uri, 1, 14, "AreaLight");
qmlRegisterUncreatableType<QQuick3DMaterial>(uri, 1, 14, "Material", QLatin1String("Material is Abstract"));
qmlRegisterType<QQuick3DModel>(uri, 1, 14, "Model");
qmlRegisterType<QQuick3DNode>(uri, 1, 14, "Node");
qmlRegisterUncreatableType<QQuick3DObject>(uri, 1, 14, "Object3D", QLatin1String("Object3D is Abstract"));
qmlRegisterType<QQuick3DViewport>(uri, 1, 14, "View3D");
qmlRegisterType<QQuick3DSceneEnvironment>(uri, 1, 14, "SceneEnvironment");
qmlRegisterType<QQuick3DRepeater>(uri, 1, 14, "Repeater3D");
qmlRegisterType<QQuick3DLoader>(uri, 1, 14, "Loader3D");
qmlRegisterUncreatableType<QQuick3DGeometry>(uri, 1, 14, "Geometry", QLatin1String("Geometry is Abstract"));
qmlRegisterType<QQuick3DShaderUtilsShader>(uri, 1, 14, "Shader");
qmlRegisterType<QQuick3DShaderUtilsShaderInfo>(uri, 1, 14, "ShaderInfo");
qmlRegisterType<QQuick3DShaderUtilsTextureInput>(uri, 1, 14, "TextureInput");
qmlRegisterType<QQuick3DShaderUtilsRenderPass>(uri, 1, 14, "Pass");
qmlRegisterType<QQuick3DShaderUtilsRenderCommand>(uri, 1, 14, "Command");
qmlRegisterType<QQuick3DShaderUtilsBufferInput>(uri, 1, 14, "BufferInput");
qmlRegisterType<QQuick3DShaderUtilsBufferBlit>(uri, 1, 14, "BufferBlit");
qmlRegisterType<QQuick3DShaderUtilsBlending>(uri, 1, 14, "Blending");
qmlRegisterType<QQuick3DShaderUtilsBuffer>(uri, 1, 14, "Buffer");
qmlRegisterType<QQuick3DShaderUtilsRenderState>(uri, 1, 14, "RenderState");
qRegisterMetaType<QQuick3DPickResult>();
qRegisterMetaType<QQuick3DRenderStats *>();
qRegisterMetaType<QQuick3DBounds3>();
// 1.15
qmlRegisterType<QQuick3DDefaultMaterial, 1>(uri, 1, 15, "DefaultMaterial");
qmlRegisterType<QQuick3DPrincipledMaterial, 1>(uri, 1, 15, "PrincipledMaterial");
qmlRegisterType<QQuick3DModel, 1>(uri, 1, 15, "Model");
qmlRegisterType<QQuick3DNode, 1>(uri, 1, 15, "Node");
qmlRegisterType<QQuick3DSceneEnvironment, 1>(uri, 1, 15, "SceneEnvironment");
qmlRegisterUncreatableType<QQuick3DCamera, 1>(uri, 1, 15, "Camera", QLatin1String("Camera is Abstract"));
qmlRegisterType<QQuick3DShaderUtilsCullMode>(uri, 1, 15, "CullMode");
qmlRegisterType<QQuick3DSpotLight>(uri, 1, 15, "SpotLight");
qmlRegisterType<QQuick3DShaderApplyDepthValue>(uri, 1, 15, "DepthInput");
qmlRegisterType<QQuick3DShaderUtilsApplyValue>(uri, 1, 15, "SetUniformValue");
// Quaternion Extras
qmlRegisterType<QQuick3DQuaternionAnimation>(uri, 1, 15, "QuaternionAnimation");
qmlRegisterSingletonType<QQuick3DQuaternionUtils>(uri, 1, 15, "Quaternion", [](QQmlEngine *engine, QJSEngine *scriptEngine) -> QObject * {
Q_UNUSED(engine)
Q_UNUSED(scriptEngine)
QQuick3DQuaternionUtils *quaternionUtils = new QQuick3DQuaternionUtils();
return quaternionUtils;
});
qmlRegisterModule(uri, 1, QT_VERSION_MINOR);
}
};
QT_END_NAMESPACE
#include "plugin.moc"