blob: 0b541766072bc1da909e3b603b68f81af7760c32 [file] [log] [blame]
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable QtQuick3D 1.15'
Module {
dependencies: [
"QtQuick 2.15",
"QtQuick.Window 2.1",
"QtQuick3D.Effects 1.15",
"QtQuick3D.Materials 1.15"
]
Component {
name: "QQuick3DAbstractLight"
defaultProperty: "data"
prototype: "QQuick3DNode"
exports: ["QtQuick3D/Light 1.14"]
isCreatable: false
exportMetaObjectRevisions: [0]
Enum {
name: "QSSGShadowMapQuality"
values: {
"ShadowMapQualityLow": 0,
"ShadowMapQualityMedium": 1,
"ShadowMapQualityHigh": 2,
"ShadowMapQualityVeryHigh": 3
}
}
Property { name: "color"; type: "QColor" }
Property { name: "ambientColor"; type: "QColor" }
Property { name: "brightness"; type: "float" }
Property { name: "scope"; type: "QQuick3DNode"; isPointer: true }
Property { name: "castsShadow"; type: "bool" }
Property { name: "shadowBias"; type: "float" }
Property { name: "shadowFactor"; type: "float" }
Property { name: "shadowMapQuality"; type: "QSSGShadowMapQuality" }
Property { name: "shadowMapFar"; type: "float" }
Property { name: "shadowFilter"; type: "float" }
Method {
name: "setColor"
Parameter { name: "color"; type: "QColor" }
}
Method {
name: "setAmbientColor"
Parameter { name: "ambientColor"; type: "QColor" }
}
Method {
name: "setBrightness"
Parameter { name: "brightness"; type: "float" }
}
Method {
name: "setScope"
Parameter { name: "scope"; type: "QQuick3DNode"; isPointer: true }
}
Method {
name: "setCastsShadow"
Parameter { name: "castsShadow"; type: "bool" }
}
Method {
name: "setShadowBias"
Parameter { name: "shadowBias"; type: "float" }
}
Method {
name: "setShadowFactor"
Parameter { name: "shadowFactor"; type: "float" }
}
Method {
name: "setShadowMapQuality"
Parameter { name: "shadowMapQuality"; type: "QSSGShadowMapQuality" }
}
Method {
name: "setShadowMapFar"
Parameter { name: "shadowMapFar"; type: "float" }
}
Method {
name: "setShadowFilter"
Parameter { name: "shadowFilter"; type: "float" }
}
}
Component {
name: "QQuick3DAreaLight"
defaultProperty: "data"
prototype: "QQuick3DAbstractLight"
exports: ["QtQuick3D/AreaLight 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "width"; type: "float" }
Property { name: "height"; type: "float" }
Method {
name: "setWidth"
Parameter { name: "width"; type: "float" }
}
Method {
name: "setHeight"
Parameter { name: "height"; type: "float" }
}
}
Component {
name: "QQuick3DCamera"
defaultProperty: "data"
prototype: "QQuick3DNode"
exports: ["QtQuick3D/Camera 1.14", "QtQuick3D/Camera 1.15"]
isCreatable: false
exportMetaObjectRevisions: [0, 1]
Enum {
name: "FieldOfViewOrientation"
values: {
"Vertical": 0,
"Horizontal": 1
}
}
Property { name: "frustumCullingEnabled"; type: "bool" }
Method {
name: "setFrustumCullingEnabled"
Parameter { name: "frustumCullingEnabled"; type: "bool" }
}
Method {
name: "mapToViewport"
type: "QVector3D"
Parameter { name: "scenePos"; type: "QVector3D" }
}
Method {
name: "mapFromViewport"
type: "QVector3D"
Parameter { name: "viewportPos"; type: "QVector3D" }
}
Method {
name: "lookAt"
revision: 1
Parameter { name: "scenePos"; type: "QVector3D" }
}
Method {
name: "lookAt"
revision: 1
Parameter { name: "node"; type: "const QQuick3DNode"; isPointer: true }
}
}
Component {
name: "QQuick3DCustomCamera"
defaultProperty: "data"
prototype: "QQuick3DCamera"
exports: ["QtQuick3D/CustomCamera 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "projection"; type: "QMatrix4x4" }
Method {
name: "setProjection"
Parameter { name: "projection"; type: "QMatrix4x4" }
}
}
Component {
name: "QQuick3DCustomMaterial"
defaultProperty: "data"
prototype: "QQuick3DMaterial"
exports: ["QtQuick3D.Materials/CustomMaterial 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "hasTransparency"; type: "bool" }
Property { name: "hasRefraction"; type: "bool" }
Property { name: "alwaysDirty"; type: "bool" }
Property { name: "shaderInfo"; type: "QQuick3DShaderUtilsShaderInfo"; isPointer: true }
Property { name: "passes"; type: "QQuick3DShaderUtilsRenderPass"; isList: true; isReadonly: true }
Signal {
name: "hasTransparencyChanged"
Parameter { name: "hasTransparency"; type: "bool" }
}
Signal {
name: "hasRefractionChanged"
Parameter { name: "hasRefraction"; type: "bool" }
}
Signal {
name: "alwaysDirtyChanged"
Parameter { name: "alwaysDirty"; type: "bool" }
}
Method {
name: "setHasTransparency"
Parameter { name: "hasTransparency"; type: "bool" }
}
Method {
name: "setHasRefraction"
Parameter { name: "hasRefraction"; type: "bool" }
}
Method {
name: "setShaderInfo"
Parameter { name: "shaderInfo"; type: "QQuick3DShaderUtilsShaderInfo"; isPointer: true }
}
Method {
name: "setAlwaysDirty"
Parameter { name: "alwaysDirty"; type: "bool" }
}
}
Component {
name: "QQuick3DDefaultMaterial"
defaultProperty: "data"
prototype: "QQuick3DMaterial"
exports: [
"QtQuick3D/DefaultMaterial 1.14",
"QtQuick3D/DefaultMaterial 1.15"
]
exportMetaObjectRevisions: [0, 1]
Enum {
name: "Lighting"
values: {
"NoLighting": 0,
"FragmentLighting": 1
}
}
Enum {
name: "BlendMode"
values: {
"SourceOver": 0,
"Screen": 1,
"Multiply": 2,
"Overlay": 3,
"ColorBurn": 4,
"ColorDodge": 5
}
}
Enum {
name: "SpecularModel"
values: {
"Default": 0,
"KGGX": 1,
"KWard": 2
}
}
Property { name: "lighting"; type: "Lighting" }
Property { name: "blendMode"; type: "BlendMode" }
Property { name: "diffuseColor"; type: "QColor" }
Property { name: "diffuseMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "emissiveFactor"; type: "float" }
Property { name: "emissiveMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "emissiveColor"; type: "QColor" }
Property { name: "specularReflectionMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "specularMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "specularModel"; type: "SpecularModel" }
Property { name: "specularTint"; type: "QColor" }
Property { name: "indexOfRefraction"; type: "float" }
Property { name: "fresnelPower"; type: "float" }
Property { name: "specularAmount"; type: "float" }
Property { name: "specularRoughness"; type: "float" }
Property { name: "roughnessMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "roughnessChannel"; revision: 1; type: "TextureChannelMapping" }
Property { name: "opacity"; type: "float" }
Property { name: "opacityMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "opacityChannel"; revision: 1; type: "TextureChannelMapping" }
Property { name: "bumpMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "bumpAmount"; type: "float" }
Property { name: "normalMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "translucencyMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "translucencyChannel"; revision: 1; type: "TextureChannelMapping" }
Property { name: "translucentFalloff"; type: "float" }
Property { name: "diffuseLightWrap"; type: "float" }
Property { name: "vertexColorsEnabled"; type: "bool" }
Signal {
name: "lightingChanged"
Parameter { name: "lighting"; type: "Lighting" }
}
Signal {
name: "blendModeChanged"
Parameter { name: "blendMode"; type: "BlendMode" }
}
Signal {
name: "diffuseColorChanged"
Parameter { name: "diffuseColor"; type: "QColor" }
}
Signal {
name: "diffuseMapChanged"
Parameter { name: "diffuseMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "emissiveFactorChanged"
Parameter { name: "emissiveFactor"; type: "float" }
}
Signal {
name: "emissiveMapChanged"
Parameter { name: "emissiveMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "emissiveColorChanged"
Parameter { name: "emissiveColor"; type: "QColor" }
}
Signal {
name: "specularReflectionMapChanged"
Parameter { name: "specularReflectionMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "specularMapChanged"
Parameter { name: "specularMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "specularModelChanged"
Parameter { name: "specularModel"; type: "SpecularModel" }
}
Signal {
name: "specularTintChanged"
Parameter { name: "specularTint"; type: "QColor" }
}
Signal {
name: "indexOfRefractionChanged"
Parameter { name: "indexOfRefraction"; type: "float" }
}
Signal {
name: "fresnelPowerChanged"
Parameter { name: "fresnelPower"; type: "float" }
}
Signal {
name: "specularAmountChanged"
Parameter { name: "specularAmount"; type: "float" }
}
Signal {
name: "specularRoughnessChanged"
Parameter { name: "specularRoughness"; type: "float" }
}
Signal {
name: "roughnessMapChanged"
Parameter { name: "roughnessMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "opacityChanged"
Parameter { name: "opacity"; type: "float" }
}
Signal {
name: "opacityMapChanged"
Parameter { name: "opacityMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "bumpMapChanged"
Parameter { name: "bumpMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "bumpAmountChanged"
Parameter { name: "bumpAmount"; type: "float" }
}
Signal {
name: "normalMapChanged"
Parameter { name: "normalMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "translucencyMapChanged"
Parameter { name: "translucencyMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "translucentFalloffChanged"
Parameter { name: "translucentFalloff"; type: "float" }
}
Signal {
name: "diffuseLightWrapChanged"
Parameter { name: "diffuseLightWrap"; type: "float" }
}
Signal {
name: "vertexColorsEnabledChanged"
Parameter { name: "vertexColorsEnabled"; type: "bool" }
}
Signal {
name: "roughnessChannelChanged"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Signal {
name: "opacityChannelChanged"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Signal {
name: "translucencyChannelChanged"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Method {
name: "setLighting"
Parameter { name: "lighting"; type: "Lighting" }
}
Method {
name: "setBlendMode"
Parameter { name: "blendMode"; type: "BlendMode" }
}
Method {
name: "setDiffuseColor"
Parameter { name: "diffuseColor"; type: "QColor" }
}
Method {
name: "setDiffuseMap"
Parameter { name: "diffuseMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setEmissiveFactor"
Parameter { name: "emissiveFactor"; type: "float" }
}
Method {
name: "setEmissiveMap"
Parameter { name: "emissiveMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setEmissiveColor"
Parameter { name: "emissiveColor"; type: "QColor" }
}
Method {
name: "setSpecularReflectionMap"
Parameter { name: "specularReflectionMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setSpecularMap"
Parameter { name: "specularMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setSpecularModel"
Parameter { name: "specularModel"; type: "SpecularModel" }
}
Method {
name: "setSpecularTint"
Parameter { name: "specularTint"; type: "QColor" }
}
Method {
name: "setIndexOfRefraction"
Parameter { name: "indexOfRefraction"; type: "float" }
}
Method {
name: "setFresnelPower"
Parameter { name: "fresnelPower"; type: "float" }
}
Method {
name: "setSpecularAmount"
Parameter { name: "specularAmount"; type: "float" }
}
Method {
name: "setSpecularRoughness"
Parameter { name: "specularRoughness"; type: "float" }
}
Method {
name: "setRoughnessMap"
Parameter { name: "roughnessMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setOpacity"
Parameter { name: "opacity"; type: "float" }
}
Method {
name: "setOpacityMap"
Parameter { name: "opacityMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setBumpMap"
Parameter { name: "bumpMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setBumpAmount"
Parameter { name: "bumpAmount"; type: "float" }
}
Method {
name: "setNormalMap"
Parameter { name: "normalMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setTranslucencyMap"
Parameter { name: "translucencyMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setTranslucentFalloff"
Parameter { name: "translucentFalloff"; type: "float" }
}
Method {
name: "setDiffuseLightWrap"
Parameter { name: "diffuseLightWrap"; type: "float" }
}
Method {
name: "setVertexColorsEnabled"
Parameter { name: "vertexColorsEnabled"; type: "bool" }
}
Method {
name: "setRoughnessChannel"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Method {
name: "setOpacityChannel"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Method {
name: "setTranslucencyChannel"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
}
Component {
name: "QQuick3DDirectionalLight"
defaultProperty: "data"
prototype: "QQuick3DAbstractLight"
exports: ["QtQuick3D/DirectionalLight 1.14"]
exportMetaObjectRevisions: [0]
}
Component {
name: "QQuick3DEffect"
defaultProperty: "data"
prototype: "QQuick3DObject"
exports: ["QtQuick3D.Effects/Effect 1.15"]
exportMetaObjectRevisions: [0]
Property { name: "passes"; type: "QQuick3DShaderUtilsRenderPass"; isList: true; isReadonly: true }
}
Component {
name: "QQuick3DFrustumCamera"
defaultProperty: "data"
prototype: "QQuick3DPerspectiveCamera"
exports: ["QtQuick3D/FrustumCamera 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "top"; type: "float" }
Property { name: "bottom"; type: "float" }
Property { name: "right"; type: "float" }
Property { name: "left"; type: "float" }
Method {
name: "setTop"
Parameter { name: "top"; type: "float" }
}
Method {
name: "setBottom"
Parameter { name: "bottom"; type: "float" }
}
Method {
name: "setRight"
Parameter { name: "right"; type: "float" }
}
Method {
name: "setLeft"
Parameter { name: "left"; type: "float" }
}
}
Component {
name: "QQuick3DGeometry"
defaultProperty: "data"
prototype: "QQuick3DObject"
exports: ["QtQuick3D/Geometry 1.14"]
isCreatable: false
exportMetaObjectRevisions: [0]
Property { name: "name"; type: "string" }
Signal { name: "geometryNodeDirty" }
Method {
name: "setName"
Parameter { name: "name"; type: "string" }
}
}
Component {
name: "QQuick3DLoader"
defaultProperty: "data"
prototype: "QQuick3DNode"
exports: ["QtQuick3D/Loader3D 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "Status"
values: {
"Null": 0,
"Ready": 1,
"Loading": 2,
"Error": 3
}
}
Property { name: "active"; type: "bool" }
Property { name: "source"; type: "QUrl" }
Property { name: "sourceComponent"; type: "QQmlComponent"; isPointer: true }
Property { name: "item"; type: "QObject"; isReadonly: true; isPointer: true }
Property { name: "status"; type: "Status"; isReadonly: true }
Property { name: "progress"; type: "double"; isReadonly: true }
Property { name: "asynchronous"; type: "bool" }
Signal { name: "loaded" }
Method {
name: "setSource"
Parameter { type: "QQmlV4Function"; isPointer: true }
}
}
Component {
name: "QQuick3DMaterial"
defaultProperty: "data"
prototype: "QQuick3DObject"
exports: ["QtQuick3D/Material 1.14"]
isCreatable: false
exportMetaObjectRevisions: [0]
Enum {
name: "CullMode"
values: {
"BackFaceCulling": 1,
"FrontFaceCulling": 2,
"NoCulling": 3
}
}
Enum {
name: "TextureChannelMapping"
values: {
"R": 0,
"G": 1,
"B": 2,
"A": 3
}
}
Property { name: "lightmapIndirect"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "lightmapRadiosity"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "lightmapShadow"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "lightProbe"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "displacementMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "displacementAmount"; type: "float" }
Property { name: "cullMode"; type: "CullMode" }
Signal {
name: "lightmapIndirectChanged"
Parameter { name: "lightmapIndirect"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "lightmapRadiosityChanged"
Parameter { name: "lightmapRadiosity"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "lightmapShadowChanged"
Parameter { name: "lightmapShadow"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "lightProbeChanged"
Parameter { name: "lightProbe"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "displacementMapChanged"
Parameter { name: "displacementMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "displacementAmountChanged"
Parameter { name: "displacementAmount"; type: "float" }
}
Signal {
name: "cullModeChanged"
Parameter { name: "cullMode"; type: "CullMode" }
}
Method {
name: "setLightmapIndirect"
Parameter { name: "lightmapIndirect"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setLightmapRadiosity"
Parameter { name: "lightmapRadiosity"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setLightmapShadow"
Parameter { name: "lightmapShadow"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setLightProbe"
Parameter { name: "lightProbe"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setDisplacementMap"
Parameter { name: "displacementMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setDisplacementAmount"
Parameter { name: "displacementAmount"; type: "float" }
}
Method {
name: "setCullMode"
Parameter { name: "cullMode"; type: "CullMode" }
}
}
Component {
name: "QQuick3DModel"
defaultProperty: "data"
prototype: "QQuick3DNode"
exports: ["QtQuick3D/Model 1.14", "QtQuick3D/Model 1.15"]
exportMetaObjectRevisions: [0, 1]
Enum {
name: "QSSGTessellationModeValues"
values: {
"NoTessellation": 0,
"Linear": 1,
"Phong": 2,
"NPatch": 3
}
}
Property { name: "source"; type: "QUrl" }
Property { name: "tessellationMode"; type: "QSSGTessellationModeValues" }
Property { name: "edgeTessellation"; type: "float" }
Property { name: "innerTessellation"; type: "float" }
Property { name: "isWireframeMode"; type: "bool" }
Property { name: "castsShadows"; type: "bool" }
Property { name: "receivesShadows"; type: "bool" }
Property { name: "materials"; type: "QQuick3DMaterial"; isList: true; isReadonly: true }
Property { name: "pickable"; type: "bool" }
Property { name: "geometry"; type: "QQuick3DGeometry"; isPointer: true }
Property { name: "bounds"; revision: 1; type: "QQuick3DBounds3"; isReadonly: true }
Method {
name: "setSource"
Parameter { name: "source"; type: "QUrl" }
}
Method {
name: "setTessellationMode"
Parameter { name: "tessellationMode"; type: "QSSGTessellationModeValues" }
}
Method {
name: "setEdgeTessellation"
Parameter { name: "edgeTessellation"; type: "float" }
}
Method {
name: "setInnerTessellation"
Parameter { name: "innerTessellation"; type: "float" }
}
Method {
name: "setIsWireframeMode"
Parameter { name: "isWireframeMode"; type: "bool" }
}
Method {
name: "setCastsShadows"
Parameter { name: "castsShadows"; type: "bool" }
}
Method {
name: "setReceivesShadows"
Parameter { name: "receivesShadows"; type: "bool" }
}
Method {
name: "setPickable"
Parameter { name: "pickable"; type: "bool" }
}
Method {
name: "setGeometry"
Parameter { name: "geometry"; type: "QQuick3DGeometry"; isPointer: true }
}
Method {
name: "setBounds"
Parameter { name: "min"; type: "QVector3D" }
Parameter { name: "max"; type: "QVector3D" }
}
}
Component {
name: "QQuick3DNode"
defaultProperty: "data"
prototype: "QQuick3DObject"
exports: ["QtQuick3D/Node 1.14", "QtQuick3D/Node 1.15"]
exportMetaObjectRevisions: [0, 1]
Enum {
name: "TransformSpace"
values: {
"LocalSpace": 0,
"ParentSpace": 1,
"SceneSpace": 2
}
}
Enum {
name: "StaticFlags"
values: {
"None": 0
}
}
Property { name: "x"; type: "float" }
Property { name: "y"; type: "float" }
Property { name: "z"; type: "float" }
Property { name: "rotation"; revision: 1; type: "QQuaternion" }
Property { name: "eulerRotation"; revision: 1; type: "QVector3D" }
Property { name: "position"; type: "QVector3D" }
Property { name: "scale"; type: "QVector3D" }
Property { name: "pivot"; type: "QVector3D" }
Property { name: "opacity"; type: "float" }
Property { name: "visible"; type: "bool" }
Property { name: "forward"; type: "QVector3D"; isReadonly: true }
Property { name: "up"; type: "QVector3D"; isReadonly: true }
Property { name: "right"; type: "QVector3D"; isReadonly: true }
Property { name: "scenePosition"; type: "QVector3D"; isReadonly: true }
Property { name: "sceneRotation"; revision: 1; type: "QQuaternion"; isReadonly: true }
Property { name: "sceneScale"; type: "QVector3D"; isReadonly: true }
Property { name: "sceneTransform"; type: "QMatrix4x4"; isReadonly: true }
Property { name: "staticFlags"; revision: 1; type: "int" }
Signal { name: "rotationChanged"; revision: 1 }
Signal { name: "eulerRotationChanged"; revision: 1 }
Signal { name: "localOpacityChanged" }
Method {
name: "setX"
Parameter { name: "x"; type: "float" }
}
Method {
name: "setY"
Parameter { name: "y"; type: "float" }
}
Method {
name: "setZ"
Parameter { name: "z"; type: "float" }
}
Method {
name: "setRotation"
revision: 1
Parameter { name: "rotation"; type: "QQuaternion" }
}
Method {
name: "setEulerRotation"
revision: 1
Parameter { name: "eulerRotation"; type: "QVector3D" }
}
Method {
name: "setPosition"
Parameter { name: "position"; type: "QVector3D" }
}
Method {
name: "setScale"
Parameter { name: "scale"; type: "QVector3D" }
}
Method {
name: "setPivot"
Parameter { name: "pivot"; type: "QVector3D" }
}
Method {
name: "setLocalOpacity"
Parameter { name: "opacity"; type: "float" }
}
Method {
name: "setVisible"
Parameter { name: "visible"; type: "bool" }
}
Method {
name: "setStaticFlags"
Parameter { name: "staticFlags"; type: "int" }
}
Method {
name: "rotate"
Parameter { name: "degrees"; type: "double" }
Parameter { name: "axis"; type: "QVector3D" }
Parameter { name: "space"; type: "TransformSpace" }
}
Method {
name: "mapPositionToScene"
type: "QVector3D"
Parameter { name: "localPosition"; type: "QVector3D" }
}
Method {
name: "mapPositionFromScene"
type: "QVector3D"
Parameter { name: "scenePosition"; type: "QVector3D" }
}
Method {
name: "mapPositionToNode"
type: "QVector3D"
Parameter { name: "node"; type: "QQuick3DNode"; isPointer: true }
Parameter { name: "localPosition"; type: "QVector3D" }
}
Method {
name: "mapPositionFromNode"
type: "QVector3D"
Parameter { name: "node"; type: "QQuick3DNode"; isPointer: true }
Parameter { name: "localPosition"; type: "QVector3D" }
}
Method {
name: "mapDirectionToScene"
type: "QVector3D"
Parameter { name: "localDirection"; type: "QVector3D" }
}
Method {
name: "mapDirectionFromScene"
type: "QVector3D"
Parameter { name: "sceneDirection"; type: "QVector3D" }
}
Method {
name: "mapDirectionToNode"
type: "QVector3D"
Parameter { name: "node"; type: "QQuick3DNode"; isPointer: true }
Parameter { name: "localDirection"; type: "QVector3D" }
}
Method {
name: "mapDirectionFromNode"
type: "QVector3D"
Parameter { name: "node"; type: "QQuick3DNode"; isPointer: true }
Parameter { name: "localDirection"; type: "QVector3D" }
}
}
Component {
name: "QQuick3DObject"
defaultProperty: "data"
prototype: "QObject"
exports: ["QtQuick3D/Object3D 1.14"]
isCreatable: false
exportMetaObjectRevisions: [0]
Property { name: "parent"; type: "QQuick3DObject"; isPointer: true }
Property { name: "data"; type: "QObject"; isList: true; isReadonly: true }
Property { name: "resources"; type: "QObject"; isList: true; isReadonly: true }
Property { name: "children"; type: "QQuick3DObject"; isList: true; isReadonly: true }
Property { name: "states"; type: "QQuickState"; isList: true; isReadonly: true }
Property { name: "transitions"; type: "QQuickTransition"; isList: true; isReadonly: true }
Property { name: "state"; type: "string" }
Method { name: "update" }
Method {
name: "setParentItem"
Parameter { name: "parentItem"; type: "QQuick3DObject"; isPointer: true }
}
}
Component {
name: "QQuick3DOrthographicCamera"
defaultProperty: "data"
prototype: "QQuick3DCamera"
exports: ["QtQuick3D/OrthographicCamera 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "clipNear"; type: "float" }
Property { name: "clipFar"; type: "float" }
Method {
name: "setClipNear"
Parameter { name: "clipNear"; type: "float" }
}
Method {
name: "setClipFar"
Parameter { name: "clipFar"; type: "float" }
}
}
Component {
name: "QQuick3DPerspectiveCamera"
defaultProperty: "data"
prototype: "QQuick3DCamera"
exports: ["QtQuick3D/PerspectiveCamera 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "clipNear"; type: "float" }
Property { name: "clipFar"; type: "float" }
Property { name: "fieldOfView"; type: "float" }
Property { name: "fieldOfViewOrientation"; type: "FieldOfViewOrientation" }
Method {
name: "setClipNear"
Parameter { name: "clipNear"; type: "float" }
}
Method {
name: "setClipFar"
Parameter { name: "clipFar"; type: "float" }
}
Method {
name: "setFieldOfView"
Parameter { name: "fieldOfView"; type: "float" }
}
Method {
name: "setFieldOfViewOrientation"
Parameter { name: "fieldOfViewOrientation"; type: "FieldOfViewOrientation" }
}
}
Component {
name: "QQuick3DPointLight"
defaultProperty: "data"
prototype: "QQuick3DAbstractLight"
exports: ["QtQuick3D/PointLight 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "constantFade"; type: "float" }
Property { name: "linearFade"; type: "float" }
Property { name: "quadraticFade"; type: "float" }
Method {
name: "setConstantFade"
Parameter { name: "constantFade"; type: "float" }
}
Method {
name: "setLinearFade"
Parameter { name: "linearFade"; type: "float" }
}
Method {
name: "setQuadraticFade"
Parameter { name: "quadraticFade"; type: "float" }
}
}
Component {
name: "QQuick3DPrincipledMaterial"
defaultProperty: "data"
prototype: "QQuick3DMaterial"
exports: [
"QtQuick3D/PrincipledMaterial 1.14",
"QtQuick3D/PrincipledMaterial 1.15"
]
exportMetaObjectRevisions: [0, 1]
Enum {
name: "Lighting"
values: {
"NoLighting": 0,
"FragmentLighting": 1
}
}
Enum {
name: "BlendMode"
values: {
"SourceOver": 0,
"Screen": 1,
"Multiply": 2,
"Overlay": 3,
"ColorBurn": 4,
"ColorDodge": 5
}
}
Enum {
name: "AlphaMode"
values: {
"Opaque": 0,
"Mask": 1,
"Blend": 2
}
}
Property { name: "lighting"; type: "Lighting" }
Property { name: "blendMode"; type: "BlendMode" }
Property { name: "baseColor"; type: "QColor" }
Property { name: "baseColorMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "metalness"; type: "float" }
Property { name: "metalnessMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "metalnessChannel"; revision: 1; type: "TextureChannelMapping" }
Property { name: "specularAmount"; type: "float" }
Property { name: "specularMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "specularTint"; type: "float" }
Property { name: "roughness"; type: "float" }
Property { name: "roughnessMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "roughnessChannel"; revision: 1; type: "TextureChannelMapping" }
Property { name: "indexOfRefraction"; type: "float" }
Property { name: "emissiveColor"; type: "QColor" }
Property { name: "emissiveMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "opacity"; type: "float" }
Property { name: "opacityMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "opacityChannel"; revision: 1; type: "TextureChannelMapping" }
Property { name: "normalMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "normalStrength"; type: "float" }
Property { name: "specularReflectionMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "occlusionMap"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "occlusionChannel"; revision: 1; type: "TextureChannelMapping" }
Property { name: "occlusionAmount"; type: "float" }
Property { name: "alphaMode"; type: "AlphaMode" }
Property { name: "alphaCutoff"; type: "float" }
Signal {
name: "lightingChanged"
Parameter { name: "lighting"; type: "Lighting" }
}
Signal {
name: "blendModeChanged"
Parameter { name: "blendMode"; type: "BlendMode" }
}
Signal {
name: "baseColorChanged"
Parameter { name: "baseColor"; type: "QColor" }
}
Signal {
name: "baseColorMapChanged"
Parameter { name: "baseColorMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "emissiveMapChanged"
Parameter { name: "emissiveMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "emissiveColorChanged"
Parameter { name: "emissiveColor"; type: "QColor" }
}
Signal {
name: "specularReflectionMapChanged"
Parameter { name: "specularReflectionMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "specularMapChanged"
Parameter { name: "specularMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "specularTintChanged"
Parameter { name: "specularTint"; type: "float" }
}
Signal {
name: "indexOfRefractionChanged"
Parameter { name: "indexOfRefraction"; type: "float" }
}
Signal {
name: "specularAmountChanged"
Parameter { name: "specularAmount"; type: "float" }
}
Signal {
name: "roughnessChanged"
Parameter { name: "roughness"; type: "float" }
}
Signal {
name: "roughnessMapChanged"
Parameter { name: "roughnessMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "opacityChanged"
Parameter { name: "opacity"; type: "float" }
}
Signal {
name: "opacityMapChanged"
Parameter { name: "opacityMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "normalMapChanged"
Parameter { name: "normalMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "metalnessChanged"
Parameter { name: "metalness"; type: "float" }
}
Signal {
name: "metalnessMapChanged"
Parameter { name: "metalnessMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "normalStrengthChanged"
Parameter { name: "normalStrength"; type: "float" }
}
Signal {
name: "occlusionMapChanged"
Parameter { name: "occlusionMap"; type: "QQuick3DTexture"; isPointer: true }
}
Signal {
name: "occlusionAmountChanged"
Parameter { name: "occlusionAmount"; type: "float" }
}
Signal {
name: "alphaModeChanged"
Parameter { name: "alphaMode"; type: "AlphaMode" }
}
Signal {
name: "alphaCutoffChanged"
Parameter { name: "alphaCutoff"; type: "float" }
}
Signal {
name: "metalnessChannelChanged"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Signal {
name: "roughnessChannelChanged"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Signal {
name: "opacityChannelChanged"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Signal {
name: "occlusionChannelChanged"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Method {
name: "setLighting"
Parameter { name: "lighting"; type: "Lighting" }
}
Method {
name: "setBlendMode"
Parameter { name: "blendMode"; type: "BlendMode" }
}
Method {
name: "setBaseColor"
Parameter { name: "baseColor"; type: "QColor" }
}
Method {
name: "setBaseColorMap"
Parameter { name: "baseColorMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setEmissiveMap"
Parameter { name: "emissiveMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setEmissiveColor"
Parameter { name: "emissiveColor"; type: "QColor" }
}
Method {
name: "setSpecularReflectionMap"
Parameter { name: "specularReflectionMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setSpecularMap"
Parameter { name: "specularMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setSpecularTint"
Parameter { name: "specularTint"; type: "float" }
}
Method {
name: "setIndexOfRefraction"
Parameter { name: "indexOfRefraction"; type: "float" }
}
Method {
name: "setSpecularAmount"
Parameter { name: "specularAmount"; type: "float" }
}
Method {
name: "setRoughness"
Parameter { name: "roughness"; type: "float" }
}
Method {
name: "setRoughnessMap"
Parameter { name: "roughnessMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setOpacity"
Parameter { name: "opacity"; type: "float" }
}
Method {
name: "setOpacityMap"
Parameter { name: "opacityMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setNormalMap"
Parameter { name: "normalMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setMetalness"
Parameter { name: "metalnessAmount"; type: "float" }
}
Method {
name: "setMetalnessMap"
Parameter { name: "metalnessMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setNormalStrength"
Parameter { name: "normalStrength"; type: "float" }
}
Method {
name: "setOcclusionMap"
Parameter { name: "occlusionMap"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setOcclusionAmount"
Parameter { name: "occlusionAmount"; type: "float" }
}
Method {
name: "setAlphaMode"
Parameter { name: "alphaMode"; type: "AlphaMode" }
}
Method {
name: "setAlphaCutoff"
Parameter { name: "alphaCutoff"; type: "float" }
}
Method {
name: "setMetalnessChannel"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Method {
name: "setRoughnessChannel"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Method {
name: "setOpacityChannel"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
Method {
name: "setOcclusionChannel"
revision: 1
Parameter { name: "channel"; type: "TextureChannelMapping" }
}
}
Component {
name: "QQuick3DQuaternionAnimation"
prototype: "QQuickPropertyAnimation"
exports: ["QtQuick3D/QuaternionAnimation 1.15"]
exportMetaObjectRevisions: [0]
Enum {
name: "Type"
values: {
"Slerp": 0,
"Nlerp": 1
}
}
Property { name: "from"; type: "QQuaternion" }
Property { name: "to"; type: "QQuaternion" }
Property { name: "type"; type: "Type" }
Property { name: "fromXRotation"; type: "float" }
Property { name: "fromYRotation"; type: "float" }
Property { name: "fromZRotation"; type: "float" }
Property { name: "toXRotation"; type: "float" }
Property { name: "toYRotation"; type: "float" }
Property { name: "toZRotation"; type: "float" }
Signal {
name: "typeChanged"
Parameter { name: "type"; type: "Type" }
}
Signal {
name: "fromXRotationChanged"
Parameter { name: "value"; type: "float" }
}
Signal {
name: "fromYRotationChanged"
Parameter { name: "value"; type: "float" }
}
Signal {
name: "fromZRotationChanged"
Parameter { name: "value"; type: "float" }
}
Signal {
name: "toXRotationChanged"
Parameter { name: "value"; type: "float" }
}
Signal {
name: "toYRotationChanged"
Parameter { name: "value"; type: "float" }
}
Signal {
name: "toZRotationChanged"
Parameter { name: "value"; type: "float" }
}
}
Component {
name: "QQuick3DQuaternionUtils"
prototype: "QObject"
exports: ["QtQuick3D/Quaternion 1.15"]
isCreatable: false
isSingleton: true
exportMetaObjectRevisions: [0]
Method {
name: "fromAxesAndAngles"
type: "QQuaternion"
Parameter { name: "axis1"; type: "QVector3D" }
Parameter { name: "angle1"; type: "float" }
Parameter { name: "axis2"; type: "QVector3D" }
Parameter { name: "angle2"; type: "float" }
Parameter { name: "axis3"; type: "QVector3D" }
Parameter { name: "angle3"; type: "float" }
}
Method {
name: "fromAxesAndAngles"
type: "QQuaternion"
Parameter { name: "axis1"; type: "QVector3D" }
Parameter { name: "angle1"; type: "float" }
Parameter { name: "axis2"; type: "QVector3D" }
Parameter { name: "angle2"; type: "float" }
}
Method {
name: "fromAxisAndAngle"
type: "QQuaternion"
Parameter { name: "x"; type: "float" }
Parameter { name: "y"; type: "float" }
Parameter { name: "z"; type: "float" }
Parameter { name: "angle"; type: "float" }
}
Method {
name: "fromAxisAndAngle"
type: "QQuaternion"
Parameter { name: "axis"; type: "QVector3D" }
Parameter { name: "angle"; type: "float" }
}
Method {
name: "fromEulerAngles"
type: "QQuaternion"
Parameter { name: "x"; type: "float" }
Parameter { name: "y"; type: "float" }
Parameter { name: "z"; type: "float" }
}
Method {
name: "fromEulerAngles"
type: "QQuaternion"
Parameter { name: "eulerAngles"; type: "QVector3D" }
}
Method {
name: "lookAt"
revision: 1
type: "QQuaternion"
Parameter { name: "sourcePosition"; type: "QVector3D" }
Parameter { name: "sourceDirection"; type: "QVector3D" }
Parameter { name: "targetPosition"; type: "QVector3D" }
Parameter { name: "upDirection"; type: "QVector3D" }
}
Method {
name: "lookAt"
revision: 1
type: "QQuaternion"
Parameter { name: "sourcePosition"; type: "QVector3D" }
Parameter { name: "sourceDirection"; type: "QVector3D" }
Parameter { name: "targetPosition"; type: "QVector3D" }
}
}
Component {
name: "QQuick3DRepeater"
defaultProperty: "delegate"
prototype: "QQuick3DNode"
exports: ["QtQuick3D/Repeater3D 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "model"; type: "QVariant" }
Property { name: "delegate"; type: "QQmlComponent"; isPointer: true }
Property { name: "count"; type: "int"; isReadonly: true }
Signal {
name: "objectAdded"
Parameter { name: "index"; type: "int" }
Parameter { name: "object"; type: "QQuick3DObject"; isPointer: true }
}
Signal {
name: "objectRemoved"
Parameter { name: "index"; type: "int" }
Parameter { name: "object"; type: "QQuick3DObject"; isPointer: true }
}
Method {
name: "objectAt"
type: "QQuick3DObject*"
Parameter { name: "index"; type: "int" }
}
}
Component {
name: "QQuick3DSceneEnvironment"
defaultProperty: "data"
prototype: "QQuick3DObject"
exports: [
"QtQuick3D/SceneEnvironment 1.14",
"QtQuick3D/SceneEnvironment 1.15"
]
exportMetaObjectRevisions: [0, 1]
Enum {
name: "QQuick3DEnvironmentAAModeValues"
values: {
"NoAA": 0,
"SSAA": 1,
"MSAA": 2,
"ProgressiveAA": 3
}
}
Enum {
name: "QQuick3DEnvironmentAAQualityValues"
values: {
"Medium": 2,
"High": 4,
"VeryHigh": 8
}
}
Enum {
name: "QQuick3DEnvironmentBackgroundTypes"
values: {
"Transparent": 0,
"Unspecified": 1,
"Color": 2,
"SkyBox": 3
}
}
Property { name: "antialiasingMode"; type: "QQuick3DEnvironmentAAModeValues" }
Property { name: "antialiasingQuality"; type: "QQuick3DEnvironmentAAQualityValues" }
Property { name: "temporalAAEnabled"; type: "bool" }
Property { name: "temporalAAStrength"; type: "float" }
Property { name: "backgroundMode"; type: "QQuick3DEnvironmentBackgroundTypes" }
Property { name: "clearColor"; type: "QColor" }
Property { name: "depthTestEnabled"; type: "bool" }
Property { name: "depthPrePassEnabled"; type: "bool" }
Property { name: "aoStrength"; type: "float" }
Property { name: "aoDistance"; type: "float" }
Property { name: "aoSoftness"; type: "float" }
Property { name: "aoDither"; type: "bool" }
Property { name: "aoSampleRate"; type: "int" }
Property { name: "aoBias"; type: "float" }
Property { name: "lightProbe"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "probeBrightness"; type: "float" }
Property { name: "fastImageBasedLightingEnabled"; type: "bool" }
Property { name: "probeHorizon"; type: "float" }
Property { name: "probeFieldOfView"; type: "float" }
Property { name: "effects"; revision: 1; type: "QQuick3DEffect"; isList: true; isReadonly: true }
Method {
name: "setAntialiasingMode"
Parameter { name: "antialiasingMode"; type: "QQuick3DEnvironmentAAModeValues" }
}
Method {
name: "setAntialiasingQuality"
Parameter { name: "antialiasingQuality"; type: "QQuick3DEnvironmentAAQualityValues" }
}
Method {
name: "setTemporalAAEnabled"
Parameter { name: "temporalAAEnabled"; type: "bool" }
}
Method {
name: "setTemporalAAStrength"
Parameter { name: "strength"; type: "float" }
}
Method {
name: "setBackgroundMode"
Parameter { name: "backgroundMode"; type: "QQuick3DEnvironmentBackgroundTypes" }
}
Method {
name: "setClearColor"
Parameter { name: "clearColor"; type: "QColor" }
}
Method {
name: "setAoStrength"
Parameter { name: "aoStrength"; type: "float" }
}
Method {
name: "setAoDistance"
Parameter { name: "aoDistance"; type: "float" }
}
Method {
name: "setAoSoftness"
Parameter { name: "aoSoftness"; type: "float" }
}
Method {
name: "setAoDither"
Parameter { name: "aoDither"; type: "bool" }
}
Method {
name: "setAoSampleRate"
Parameter { name: "aoSampleRate"; type: "int" }
}
Method {
name: "setAoBias"
Parameter { name: "aoBias"; type: "float" }
}
Method {
name: "setLightProbe"
Parameter { name: "lightProbe"; type: "QQuick3DTexture"; isPointer: true }
}
Method {
name: "setProbeBrightness"
Parameter { name: "probeBrightness"; type: "float" }
}
Method {
name: "setFastImageBasedLightingEnabled"
Parameter { name: "fastImageBasedLightingEnabled"; type: "bool" }
}
Method {
name: "setProbeHorizon"
Parameter { name: "probeHorizon"; type: "float" }
}
Method {
name: "setProbeFieldOfView"
Parameter { name: "probeFieldOfView"; type: "float" }
}
Method {
name: "setDepthTestEnabled"
Parameter { name: "depthTestEnabled"; type: "bool" }
}
Method {
name: "setDepthPrePassEnabled"
Parameter { name: "depthPrePassEnabled"; type: "bool" }
}
}
Component {
name: "QQuick3DShaderApplyDepthValue"
prototype: "QQuick3DShaderUtilsRenderCommand"
exports: ["QtQuick3D/DepthInput 1.15"]
exportMetaObjectRevisions: [0]
Property { name: "param"; type: "QByteArray" }
}
Component {
name: "QQuick3DShaderUtilsApplyValue"
prototype: "QQuick3DShaderUtilsRenderCommand"
exports: ["QtQuick3D/SetUniformValue 1.15"]
exportMetaObjectRevisions: [0]
Property { name: "target"; type: "QByteArray" }
Property { name: "value"; type: "QVariant" }
}
Component {
name: "QQuick3DShaderUtilsBlending"
prototype: "QQuick3DShaderUtilsRenderCommand"
exports: ["QtQuick3D/Blending 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "SrcBlending"
values: {
"Unknown": 0,
"Zero": 1,
"One": 2,
"SrcColor": 3,
"OneMinusSrcColor": 4,
"DstColor": 5,
"OneMinusDstColor": 6,
"SrcAlpha": 7,
"OneMinusSrcAlpha": 8,
"DstAlpha": 9,
"OneMinusDstAlpha": 10,
"ConstantColor": 11,
"OneMinusConstantColor": 12,
"ConstantAlpha": 13,
"OneMinusConstantAlpha": 14,
"SrcAlphaSaturate": 15
}
}
Enum {
name: "DestBlending"
values: {
"Unknown": 0,
"Zero": 1,
"One": 2,
"SrcColor": 3,
"OneMinusSrcColor": 4,
"DstColor": 5,
"OneMinusDstColor": 6,
"SrcAlpha": 7,
"OneMinusSrcAlpha": 8,
"DstAlpha": 9,
"OneMinusDstAlpha": 10,
"ConstantColor": 11,
"OneMinusConstantColor": 12,
"ConstantAlpha": 13,
"OneMinusConstantAlpha": 14
}
}
Property { name: "srcBlending"; type: "SrcBlending" }
Property { name: "destBlending"; type: "DestBlending" }
Method {
name: "setDestBlending"
Parameter { name: "destBlending"; type: "DestBlending" }
}
Method {
name: "setSrcBlending"
Parameter { name: "srcBlending"; type: "SrcBlending" }
}
}
Component {
name: "QQuick3DShaderUtilsBuffer"
prototype: "QObject"
exports: ["QtQuick3D/Buffer 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "TextureFilterOperation"
values: {
"Unknown": 0,
"Nearest": 1,
"Linear": 2
}
}
Enum {
name: "TextureCoordOperation"
values: {
"Unknown": 0,
"ClampToEdge": 1,
"MirroredRepeat": 2,
"Repeat": 3
}
}
Enum {
name: "AllocateBufferFlagValues"
values: {
"None": 0,
"SceneLifetime": 1
}
}
Enum {
name: "TextureFormat"
values: {
"Unknown": 0,
"R8": 1,
"R16": 2,
"R16F": 3,
"R32I": 4,
"R32UI": 5,
"R32F": 6,
"RG8": 7,
"RGBA8": 8,
"RGB8": 9,
"SRGB8": 10,
"SRGB8A8": 11,
"RGB565": 12,
"RGBA16F": 13,
"RG16F": 14,
"RG32F": 15,
"RGB32F": 16,
"RGBA32F": 17,
"R11G11B10": 18,
"RGB9E5": 19,
"Depth16": 20,
"Depth24": 21,
"Depth32": 22,
"Depth24Stencil8": 23
}
}
Property { name: "format"; type: "TextureFormat" }
Property { name: "textureFilterOperation"; type: "TextureFilterOperation" }
Property { name: "textureCoordOperation"; type: "TextureCoordOperation" }
Property { name: "sizeMultiplier"; type: "float" }
Property { name: "bufferFlags"; type: "AllocateBufferFlagValues" }
Property { name: "name"; type: "QByteArray" }
}
Component {
name: "QQuick3DShaderUtilsBufferBlit"
prototype: "QQuick3DShaderUtilsRenderCommand"
exports: ["QtQuick3D/BufferBlit 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "source"; type: "QQuick3DShaderUtilsBuffer"; isPointer: true }
Property { name: "destination"; type: "QQuick3DShaderUtilsBuffer"; isPointer: true }
}
Component {
name: "QQuick3DShaderUtilsBufferInput"
prototype: "QQuick3DShaderUtilsRenderCommand"
exports: ["QtQuick3D/BufferInput 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "buffer"; type: "QQuick3DShaderUtilsBuffer"; isPointer: true }
Property { name: "param"; type: "QByteArray" }
}
Component {
name: "QQuick3DShaderUtilsCullMode"
prototype: "QQuick3DShaderUtilsRenderCommand"
exports: ["QtQuick3D/CullMode 1.15"]
exportMetaObjectRevisions: [0]
Property { name: "cullMode"; type: "QQuick3DMaterial::CullMode" }
Method {
name: "setCullMode"
Parameter { name: "cullMode"; type: "QQuick3DMaterial::CullMode" }
}
}
Component {
name: "QQuick3DShaderUtilsRenderCommand"
prototype: "QObject"
exports: ["QtQuick3D/Command 1.14"]
exportMetaObjectRevisions: [0]
}
Component {
name: "QQuick3DShaderUtilsRenderPass"
prototype: "QObject"
exports: ["QtQuick3D/Pass 1.14"]
exportMetaObjectRevisions: [0]
Property {
name: "commands"
type: "QQuick3DShaderUtilsRenderCommand"
isList: true
isReadonly: true
}
Property { name: "output"; type: "QQuick3DShaderUtilsBuffer"; isPointer: true }
Property { name: "shaders"; type: "QQuick3DShaderUtilsShader"; isList: true; isReadonly: true }
}
Component {
name: "QQuick3DShaderUtilsRenderState"
prototype: "QQuick3DShaderUtilsRenderCommand"
exports: ["QtQuick3D/RenderState 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "RenderState"
values: {
"Unknown": 0,
"Blend": 1,
"CullFace": 2,
"DepthTest": 3,
"StencilTest": 4,
"ScissorTest": 5,
"DepthWrite": 6,
"Multisample": 7
}
}
Property { name: "renderState"; type: "RenderState" }
Property { name: "enabled"; type: "bool" }
Method {
name: "setRenderState"
Parameter { name: "renderState"; type: "RenderState" }
}
}
Component {
name: "QQuick3DShaderUtilsShader"
prototype: "QObject"
exports: ["QtQuick3D/Shader 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "Stage"
values: {
"Shared": 0,
"Vertex": 1,
"Fragment": 2,
"Geometry": 3,
"Compute": 4
}
}
Property { name: "shader"; type: "QByteArray" }
Property { name: "stage"; type: "Stage" }
}
Component {
name: "QQuick3DShaderUtilsShaderInfo"
prototype: "QObject"
exports: ["QtQuick3D/ShaderInfo 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "MaterialShaderKeyValues"
values: {
"Diffuse": 1,
"Specular": 2,
"Cutout": 4,
"Refraction": 8,
"Transparent": 16,
"Displace": 32,
"Transmissive": 64,
"Glossy": 3
}
}
Property { name: "version"; type: "QByteArray" }
Property { name: "type"; type: "QByteArray" }
Property { name: "shaderKey"; type: "int" }
}
Component {
name: "QQuick3DShaderUtilsTextureInput"
prototype: "QObject"
exports: ["QtQuick3D/TextureInput 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "texture"; type: "QQuick3DTexture"; isPointer: true }
Property { name: "enabled"; type: "bool" }
Signal {
name: "textureDirty"
Parameter { name: "texture"; type: "QQuick3DShaderUtilsTextureInput"; isPointer: true }
}
Method {
name: "setTexture"
Parameter { name: "texture"; type: "QQuick3DTexture"; isPointer: true }
}
}
Component {
name: "QQuick3DSpotLight"
defaultProperty: "data"
prototype: "QQuick3DAbstractLight"
exports: ["QtQuick3D/SpotLight 1.15"]
exportMetaObjectRevisions: [0]
Property { name: "constantFade"; type: "float" }
Property { name: "linearFade"; type: "float" }
Property { name: "quadraticFade"; type: "float" }
Property { name: "coneAngle"; type: "float" }
Property { name: "innerConeAngle"; type: "float" }
Method {
name: "setConstantFade"
Parameter { name: "constantFade"; type: "float" }
}
Method {
name: "setLinearFade"
Parameter { name: "linearFade"; type: "float" }
}
Method {
name: "setQuadraticFade"
Parameter { name: "quadraticFade"; type: "float" }
}
Method {
name: "setConeAngle"
Parameter { name: "coneAngle"; type: "float" }
}
Method {
name: "setInnerConeAngle"
Parameter { name: "innerConeAngle"; type: "float" }
}
}
Component {
name: "QQuick3DTexture"
defaultProperty: "data"
prototype: "QQuick3DObject"
exports: ["QtQuick3D/Texture 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "MappingMode"
values: {
"UV": 0,
"Environment": 1,
"LightProbe": 2
}
}
Enum {
name: "TilingMode"
values: {
"ClampToEdge": 1,
"MirroredRepeat": 2,
"Repeat": 3
}
}
Enum {
name: "Format"
values: {
"Automatic": 0,
"R8": 1,
"R16": 2,
"R16F": 3,
"R32I": 4,
"R32UI": 5,
"R32F": 6,
"RG8": 7,
"RGBA8": 8,
"RGB8": 9,
"SRGB8": 10,
"SRGB8A8": 11,
"RGB565": 12,
"RGBA5551": 13,
"Alpha8": 14,
"Luminance8": 15,
"Luminance16": 16,
"LuminanceAlpha8": 17,
"RGBA16F": 18,
"RG16F": 19,
"RG32F": 20,
"RGB32F": 21,
"RGBA32F": 22,
"R11G11B10": 23,
"RGB9E5": 24,
"RGBA_DXT1": 25,
"RGB_DXT1": 26,
"RGBA_DXT3": 27,
"RGBA_DXT5": 28,
"Depth16": 29,
"Depth24": 30,
"Depth32": 31,
"Depth24Stencil8": 32
}
}
Property { name: "source"; type: "QUrl" }
Property { name: "sourceItem"; type: "QQuickItem"; isPointer: true }
Property { name: "scaleU"; type: "float" }
Property { name: "scaleV"; type: "float" }
Property { name: "mappingMode"; type: "MappingMode" }
Property { name: "tilingModeHorizontal"; type: "TilingMode" }
Property { name: "tilingModeVertical"; type: "TilingMode" }
Property { name: "rotationUV"; type: "float" }
Property { name: "positionU"; type: "float" }
Property { name: "positionV"; type: "float" }
Property { name: "pivotU"; type: "float" }
Property { name: "pivotV"; type: "float" }
Property { name: "flipV"; type: "bool" }
Property { name: "format"; type: "Format" }
Signal { name: "horizontalTilingChanged" }
Signal { name: "verticalTilingChanged" }
Method {
name: "setSource"
Parameter { name: "source"; type: "QUrl" }
}
Method {
name: "setSourceItem"
Parameter { name: "sourceItem"; type: "QQuickItem"; isPointer: true }
}
Method {
name: "setScaleU"
Parameter { name: "scaleU"; type: "float" }
}
Method {
name: "setScaleV"
Parameter { name: "scaleV"; type: "float" }
}
Method {
name: "setMappingMode"
Parameter { name: "mappingMode"; type: "MappingMode" }
}
Method {
name: "setHorizontalTiling"
Parameter { name: "tilingModeHorizontal"; type: "TilingMode" }
}
Method {
name: "setVerticalTiling"
Parameter { name: "tilingModeVertical"; type: "TilingMode" }
}
Method {
name: "setRotationUV"
Parameter { name: "rotationUV"; type: "float" }
}
Method {
name: "setPositionU"
Parameter { name: "positionU"; type: "float" }
}
Method {
name: "setPositionV"
Parameter { name: "positionV"; type: "float" }
}
Method {
name: "setPivotU"
Parameter { name: "pivotU"; type: "float" }
}
Method {
name: "setPivotV"
Parameter { name: "pivotV"; type: "float" }
}
Method {
name: "setFlipV"
Parameter { name: "flipV"; type: "bool" }
}
Method {
name: "setFormat"
Parameter { name: "format"; type: "Format" }
}
}
Component {
name: "QQuick3DViewport"
defaultProperty: "data"
prototype: "QQuickItem"
exports: ["QtQuick3D/View3D 1.14"]
exportMetaObjectRevisions: [0]
Enum {
name: "RenderMode"
values: {
"Offscreen": 0,
"Underlay": 1,
"Overlay": 2,
"Inline": 3
}
}
Property { name: "data"; type: "QObject"; isList: true; isReadonly: true }
Property { name: "camera"; type: "QQuick3DCamera"; isPointer: true }
Property { name: "environment"; type: "QQuick3DSceneEnvironment"; isPointer: true }
Property { name: "scene"; type: "QQuick3DNode"; isReadonly: true; isPointer: true }
Property { name: "importScene"; type: "QQuick3DNode"; isPointer: true }
Property { name: "renderMode"; type: "RenderMode" }
Property { name: "renderStats"; type: "QQuick3DRenderStats"; isReadonly: true; isPointer: true }
Method {
name: "setCamera"
Parameter { name: "camera"; type: "QQuick3DCamera"; isPointer: true }
}
Method {
name: "setEnvironment"
Parameter { name: "environment"; type: "QQuick3DSceneEnvironment"; isPointer: true }
}
Method {
name: "setImportScene"
Parameter { name: "inScene"; type: "QQuick3DNode"; isPointer: true }
}
Method {
name: "setRenderMode"
Parameter { name: "renderMode"; type: "RenderMode" }
}
Method {
name: "mapFrom3DScene"
type: "QVector3D"
Parameter { name: "scenePos"; type: "QVector3D" }
}
Method {
name: "mapTo3DScene"
type: "QVector3D"
Parameter { name: "viewPos"; type: "QVector3D" }
}
Method {
name: "pick"
type: "QQuick3DPickResult"
Parameter { name: "x"; type: "float" }
Parameter { name: "y"; type: "float" }
}
}
}