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| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
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| ****************************************************************************/ |
| |
| #ifndef QSSGDEFAULTMATERIAL_H |
| #define QSSGDEFAULTMATERIAL_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3D/private/qquick3dmaterial_p.h> |
| #include <QtQuick3D/private/qquick3dtexture_p.h> |
| |
| #include <QColor> |
| #include <QHash> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_QUICK3D_EXPORT QQuick3DDefaultMaterial : public QQuick3DMaterial |
| { |
| Q_OBJECT |
| Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged) |
| Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged) |
| |
| Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) |
| Q_PROPERTY(QQuick3DTexture *diffuseMap READ diffuseMap WRITE setDiffuseMap NOTIFY diffuseMapChanged) |
| |
| Q_PROPERTY(float emissiveFactor READ emissiveFactor WRITE setEmissiveFactor NOTIFY emissiveFactorChanged) |
| Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged) |
| Q_PROPERTY(QColor emissiveColor READ emissiveColor WRITE setEmissiveColor NOTIFY emissiveColorChanged) |
| |
| Q_PROPERTY(QQuick3DTexture *specularReflectionMap READ specularReflectionMap WRITE setSpecularReflectionMap NOTIFY specularReflectionMapChanged) |
| Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged) |
| Q_PROPERTY(SpecularModel specularModel READ specularModel WRITE setSpecularModel NOTIFY specularModelChanged) |
| Q_PROPERTY(QColor specularTint READ specularTint WRITE setSpecularTint NOTIFY specularTintChanged) |
| |
| Q_PROPERTY(float indexOfRefraction READ indexOfRefraction WRITE setIndexOfRefraction NOTIFY indexOfRefractionChanged) |
| Q_PROPERTY(float fresnelPower READ fresnelPower WRITE setFresnelPower NOTIFY fresnelPowerChanged) |
| Q_PROPERTY(float specularAmount READ specularAmount WRITE setSpecularAmount NOTIFY specularAmountChanged) |
| Q_PROPERTY(float specularRoughness READ specularRoughness WRITE setSpecularRoughness NOTIFY specularRoughnessChanged) |
| Q_PROPERTY(QQuick3DTexture *roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged) |
| Q_PROPERTY(TextureChannelMapping roughnessChannel READ roughnessChannel WRITE setRoughnessChannel NOTIFY roughnessChannelChanged REVISION 1) |
| |
| Q_PROPERTY(float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged) |
| Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged) |
| Q_PROPERTY(TextureChannelMapping opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged REVISION 1) |
| |
| Q_PROPERTY(QQuick3DTexture *bumpMap READ bumpMap WRITE setBumpMap NOTIFY bumpMapChanged) |
| Q_PROPERTY(float bumpAmount READ bumpAmount WRITE setBumpAmount NOTIFY bumpAmountChanged) |
| |
| Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged) |
| |
| Q_PROPERTY(QQuick3DTexture *translucencyMap READ translucencyMap WRITE setTranslucencyMap NOTIFY translucencyMapChanged) |
| Q_PROPERTY(TextureChannelMapping translucencyChannel READ translucencyChannel WRITE setTranslucencyChannel NOTIFY translucencyChannelChanged REVISION 1) |
| Q_PROPERTY(float translucentFalloff READ translucentFalloff WRITE setTranslucentFalloff NOTIFY translucentFalloffChanged) |
| |
| Q_PROPERTY(float diffuseLightWrap READ diffuseLightWrap WRITE setDiffuseLightWrap NOTIFY diffuseLightWrapChanged) |
| |
| Q_PROPERTY(bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged) |
| |
| public: |
| enum Lighting { NoLighting = 0, FragmentLighting }; |
| Q_ENUM(Lighting) |
| |
| enum BlendMode { SourceOver = 0, Screen, Multiply, Overlay, ColorBurn, ColorDodge }; |
| Q_ENUM(BlendMode) |
| |
| enum SpecularModel { Default = 0, KGGX, KWard }; |
| Q_ENUM(SpecularModel) |
| |
| explicit QQuick3DDefaultMaterial(QQuick3DObject *parent = nullptr); |
| ~QQuick3DDefaultMaterial() override; |
| |
| Lighting lighting() const; |
| BlendMode blendMode() const; |
| QColor diffuseColor() const; |
| QQuick3DTexture *diffuseMap() const; |
| float emissiveFactor() const; |
| QQuick3DTexture *emissiveMap() const; |
| QColor emissiveColor() const; |
| QQuick3DTexture *specularReflectionMap() const; |
| QQuick3DTexture *specularMap() const; |
| SpecularModel specularModel() const; |
| QColor specularTint() const; |
| float indexOfRefraction() const; |
| float fresnelPower() const; |
| float specularAmount() const; |
| float specularRoughness() const; |
| QQuick3DTexture *roughnessMap() const; |
| float opacity() const; |
| QQuick3DTexture *opacityMap() const; |
| QQuick3DTexture *bumpMap() const; |
| float bumpAmount() const; |
| QQuick3DTexture *normalMap() const; |
| |
| QQuick3DTexture *translucencyMap() const; |
| float translucentFalloff() const; |
| float diffuseLightWrap() const; |
| bool vertexColorsEnabled() const; |
| Q_REVISION(1) TextureChannelMapping roughnessChannel() const; |
| Q_REVISION(1) TextureChannelMapping opacityChannel() const; |
| Q_REVISION(1) TextureChannelMapping translucencyChannel() const; |
| |
| public Q_SLOTS: |
| |
| void setLighting(Lighting lighting); |
| void setBlendMode(BlendMode blendMode); |
| void setDiffuseColor(QColor diffuseColor); |
| void setDiffuseMap(QQuick3DTexture *diffuseMap); |
| void setEmissiveFactor(float emissiveFactor); |
| void setEmissiveMap(QQuick3DTexture *emissiveMap); |
| |
| void setEmissiveColor(QColor emissiveColor); |
| void setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap); |
| void setSpecularMap(QQuick3DTexture *specularMap); |
| void setSpecularModel(SpecularModel specularModel); |
| void setSpecularTint(QColor specularTint); |
| void setIndexOfRefraction(float indexOfRefraction); |
| void setFresnelPower(float fresnelPower); |
| void setSpecularAmount(float specularAmount); |
| void setSpecularRoughness(float specularRoughness); |
| void setRoughnessMap(QQuick3DTexture *roughnessMap); |
| void setOpacity(float opacity); |
| void setOpacityMap(QQuick3DTexture *opacityMap); |
| void setBumpMap(QQuick3DTexture *bumpMap); |
| void setBumpAmount(float bumpAmount); |
| void setNormalMap(QQuick3DTexture *normalMap); |
| |
| void setTranslucencyMap(QQuick3DTexture *translucencyMap); |
| void setTranslucentFalloff(float translucentFalloff); |
| void setDiffuseLightWrap(float diffuseLightWrap); |
| void setVertexColorsEnabled(bool vertexColorsEnabled); |
| |
| Q_REVISION(1) void setRoughnessChannel(TextureChannelMapping channel); |
| Q_REVISION(1) void setOpacityChannel(TextureChannelMapping channel); |
| Q_REVISION(1) void setTranslucencyChannel(TextureChannelMapping channel); |
| |
| Q_SIGNALS: |
| void lightingChanged(Lighting lighting); |
| void blendModeChanged(BlendMode blendMode); |
| void diffuseColorChanged(QColor diffuseColor); |
| void diffuseMapChanged(QQuick3DTexture *diffuseMap); |
| void emissiveFactorChanged(float emissiveFactor); |
| void emissiveMapChanged(QQuick3DTexture *emissiveMap); |
| void emissiveColorChanged(QColor emissiveColor); |
| void specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap); |
| void specularMapChanged(QQuick3DTexture *specularMap); |
| void specularModelChanged(SpecularModel specularModel); |
| void specularTintChanged(QColor specularTint); |
| void indexOfRefractionChanged(float indexOfRefraction); |
| void fresnelPowerChanged(float fresnelPower); |
| void specularAmountChanged(float specularAmount); |
| void specularRoughnessChanged(float specularRoughness); |
| void roughnessMapChanged(QQuick3DTexture *roughnessMap); |
| void opacityChanged(float opacity); |
| void opacityMapChanged(QQuick3DTexture *opacityMap); |
| void bumpMapChanged(QQuick3DTexture *bumpMap); |
| void bumpAmountChanged(float bumpAmount); |
| void normalMapChanged(QQuick3DTexture *normalMap); |
| void translucencyMapChanged(QQuick3DTexture *translucencyMap); |
| void translucentFalloffChanged(float translucentFalloff); |
| void diffuseLightWrapChanged(float diffuseLightWrap); |
| void vertexColorsEnabledChanged(bool vertexColorsEnabled); |
| Q_REVISION(1) void roughnessChannelChanged(TextureChannelMapping channel); |
| Q_REVISION(1) void opacityChannelChanged(TextureChannelMapping channel); |
| Q_REVISION(1) void translucencyChannelChanged(TextureChannelMapping channel); |
| |
| protected: |
| QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| void markAllDirty() override; |
| void itemChange(ItemChange, const ItemChangeData &) override; |
| private: |
| enum DirtyType { |
| LightingModeDirty = 0x00000001, |
| BlendModeDirty = 0x00000002, |
| DiffuseDirty = 0x00000004, |
| EmissiveDirty = 0x00000008, |
| SpecularDirty = 0x00000010, |
| OpacityDirty = 0x00000020, |
| BumpDirty = 0x00000040, |
| NormalDirty = 0x00000080, |
| TranslucencyDirty = 0x00000100, |
| VertexColorsDirty = 0x00000200 |
| }; |
| |
| void updateSceneManager(const QSharedPointer<QQuick3DSceneManager> &sceneManager); |
| Lighting m_lighting = FragmentLighting; |
| BlendMode m_blendMode = SourceOver; |
| QColor m_diffuseColor; |
| QQuick3DTexture *m_diffuseMap = nullptr; |
| float m_emissiveFactor = 0; |
| QQuick3DTexture *m_emissiveMap = nullptr; |
| |
| QColor m_emissiveColor; |
| QQuick3DTexture *m_specularReflectionMap = nullptr; |
| QQuick3DTexture *m_specularMap = nullptr; |
| SpecularModel m_specularModel = Default; |
| QColor m_specularTint; |
| float m_indexOfRefraction = 1.45f; |
| float m_fresnelPower = 0.0f; |
| float m_specularAmount = 0.0f; |
| float m_specularRoughness = 50.0f; |
| QQuick3DTexture *m_roughnessMap = nullptr; |
| float m_opacity = 1.0f; |
| QQuick3DTexture *m_opacityMap = nullptr; |
| QQuick3DTexture *m_bumpMap = nullptr; |
| float m_bumpAmount = 0.0f; |
| QQuick3DTexture *m_normalMap = nullptr; |
| |
| QQuick3DTexture *m_translucencyMap = nullptr; |
| float m_translucentFalloff = 0.0f; |
| float m_diffuseLightWrap = 0.0f; |
| bool m_vertexColorsEnabled = false; |
| |
| TextureChannelMapping m_roughnessChannel = QQuick3DMaterial::R; |
| TextureChannelMapping m_opacityChannel = QQuick3DMaterial::A; |
| TextureChannelMapping m_translucencyChannel = QQuick3DMaterial::A; |
| |
| quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default |
| void markDirty(DirtyType type); |
| |
| ConnectionMap m_connections; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSSGDEFAULTMATERIAL_H |