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**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef Q_QUICK3D_GEOMETRY_H
#define Q_QUICK3D_GEOMETRY_H
#include <QtQuick3D/qquick3dobject.h>
QT_BEGIN_NAMESPACE
class QQuick3DGeometryPrivate;
class Q_QUICK3D_EXPORT QQuick3DGeometry : public QQuick3DObject
{
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_DECLARE_PRIVATE(QQuick3DGeometry)
public:
explicit QQuick3DGeometry(QQuick3DObject *parent = nullptr);
~QQuick3DGeometry() override;
enum class PrimitiveType {
Unknown = 0,
Points,
LineStrip,
Lines = 4,
TriangleStrip,
TriangleFan,
Triangles // Default primitive type
};
struct Attribute {
enum Semantic {
UnknownSemantic = 0,
IndexSemantic,
PositionSemantic, // attr_pos
NormalSemantic, // attr_norm
TexCoordSemantic, // attr_uv0
TangentSemantic, // attr_textan
BinormalSemantic // attr_binormal
};
enum ComponentType {
DefaultType = 0,
U16Type = 3,
U32Type = 5, // Default for IndexSemantic
F32Type = 10 // Default for other semantics
};
Semantic semantic = PositionSemantic;
int offset = -1;
ComponentType componentType = DefaultType;
};
QString name() const;
QByteArray vertexBuffer() const;
QByteArray indexBuffer() const;
int attributeCount() const;
Attribute attribute(int index) const;
PrimitiveType primitiveType() const;
QVector3D boundsMin() const;
QVector3D boundsMax() const;
int stride() const;
void setVertexData(const QByteArray &data);
void setIndexData(const QByteArray &data);
void setStride(int stride);
void setBounds(const QVector3D &min, const QVector3D &max);
void setPrimitiveType(PrimitiveType type);
void addAttribute(Attribute::Semantic semantic, int offset,
Attribute::ComponentType componentType);
void addAttribute(const Attribute &att);
void clear();
public Q_SLOTS:
void setName(const QString &name);
Q_SIGNALS:
void nameChanged();
void geometryNodeDirty();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void markAllDirty() override;
};
QT_END_NAMESPACE
#endif // Q_QUICK3D_GEOMETRY_H