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| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
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| ** accordance with the commercial license agreement provided with the |
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| ** GNU General Public License Usage |
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| ****************************************************************************/ |
| |
| #ifndef QSSGMATERIAL_H |
| #define QSSGMATERIAL_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3D/qquick3dobject.h> |
| #include <QtQuick3D/private/qquick3dtexture_p.h> |
| |
| #include <QtCore/QVector> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QQuick3DSceneManager; |
| class Q_QUICK3D_EXPORT QQuick3DMaterial : public QQuick3DObject |
| { |
| Q_OBJECT |
| Q_PROPERTY(QQuick3DTexture *lightmapIndirect READ lightmapIndirect WRITE setLightmapIndirect NOTIFY lightmapIndirectChanged) |
| Q_PROPERTY(QQuick3DTexture *lightmapRadiosity READ lightmapRadiosity WRITE setLightmapRadiosity NOTIFY lightmapRadiosityChanged) |
| Q_PROPERTY(QQuick3DTexture *lightmapShadow READ lightmapShadow WRITE setLightmapShadow NOTIFY lightmapShadowChanged) |
| Q_PROPERTY(QQuick3DTexture *lightProbe READ lightProbe WRITE setLightProbe NOTIFY lightProbeChanged) |
| |
| Q_PROPERTY(QQuick3DTexture *displacementMap READ displacementMap WRITE setDisplacementMap NOTIFY displacementMapChanged) |
| Q_PROPERTY(float displacementAmount READ displacementAmount WRITE setDisplacementAmount NOTIFY displacementAmountChanged) |
| Q_PROPERTY(CullMode cullMode READ cullMode WRITE setCullMode NOTIFY cullModeChanged) |
| |
| public: |
| enum CullMode { |
| BackFaceCulling = 1, |
| FrontFaceCulling = 2, |
| NoCulling = 3, |
| }; |
| Q_ENUM(CullMode) |
| |
| enum TextureChannelMapping { |
| R = 0, |
| G, |
| B, |
| A, |
| }; |
| Q_ENUM(TextureChannelMapping) |
| |
| ~QQuick3DMaterial() override; |
| |
| QQuick3DTexture *lightmapIndirect() const; |
| QQuick3DTexture *lightmapRadiosity() const; |
| QQuick3DTexture *lightmapShadow() const; |
| QQuick3DTexture *lightProbe() const; |
| |
| QQuick3DTexture *displacementMap() const; |
| float displacementAmount() const; |
| CullMode cullMode() const; |
| |
| public Q_SLOTS: |
| void setLightmapIndirect(QQuick3DTexture *lightmapIndirect); |
| void setLightmapRadiosity(QQuick3DTexture *lightmapRadiosity); |
| void setLightmapShadow(QQuick3DTexture *lightmapShadow); |
| void setLightProbe(QQuick3DTexture *lightProbe); |
| |
| void setDisplacementMap(QQuick3DTexture *displacementMap); |
| void setDisplacementAmount(float displacementAmount); |
| void setCullMode(CullMode cullMode); |
| |
| Q_SIGNALS: |
| void lightmapIndirectChanged(QQuick3DTexture *lightmapIndirect); |
| void lightmapRadiosityChanged(QQuick3DTexture *lightmapRadiosity); |
| void lightmapShadowChanged(QQuick3DTexture *lightmapShadow); |
| void lightProbeChanged(QQuick3DTexture *lightProbe); |
| |
| void displacementMapChanged(QQuick3DTexture *displacementMap); |
| void displacementAmountChanged(float displacementAmount); |
| void cullModeChanged(CullMode cullMode); |
| |
| protected: |
| explicit QQuick3DMaterial(QQuick3DObjectPrivate &dd, QQuick3DObject *parent = nullptr); |
| QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| void itemChange(ItemChange, const ItemChangeData &) override; |
| public: |
| void setDynamicTextureMap(QQuick3DTexture *textureMap, const QByteArray &name); |
| private: |
| void updateSceneManager(const QSharedPointer<QQuick3DSceneManager> &sceneManager); |
| QQuick3DTexture *m_lightmapIndirect = nullptr; |
| QQuick3DTexture *m_lightmapRadiosity = nullptr; |
| QQuick3DTexture *m_lightmapShadow = nullptr; |
| QQuick3DTexture *m_iblProbe = nullptr; |
| |
| QQuick3DTexture *m_displacementMap = nullptr; |
| float m_displacementAmount = 0.0f; |
| CullMode m_cullMode = CullMode::BackFaceCulling; |
| |
| QHash<QByteArray, QMetaObject::Connection> m_connections; |
| QVector<QQuick3DTexture *> m_dynamicTextureMaps; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSSGMATERIAL_H |