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| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
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| ****************************************************************************/ |
| |
| #ifndef QSSGMODEL_H |
| #define QSSGMODEL_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3D/private/qquick3dnode_p.h> |
| #include <QtQuick3D/private/qquick3dmaterial_p.h> |
| #include <QtQuick3D/private/qquick3dgeometry_p.h> |
| |
| #include <QtQml/QQmlListProperty> |
| |
| #include <QtCore/QVector> |
| #include <QtCore/QUrl> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_QUICK3D_EXPORT QQuick3DBounds3 |
| { |
| Q_GADGET |
| Q_PROPERTY(QVector3D minimum READ minimum CONSTANT) |
| Q_PROPERTY(QVector3D maximum READ maximum CONSTANT) |
| |
| public: |
| QQuick3DBounds3() = default; |
| QQuick3DBounds3(const QQuick3DBounds3& bounds) |
| : m_minimum(bounds.m_minimum), m_maximum(bounds.m_maximum) |
| { |
| |
| } |
| |
| QQuick3DBounds3 operator = (const QQuick3DBounds3 &bounds) |
| { |
| m_minimum = bounds.m_minimum; |
| m_maximum = bounds.m_maximum; |
| return *this; |
| } |
| |
| QVector3D minimum() const |
| { |
| return m_minimum; |
| } |
| |
| QVector3D maximum() const |
| { |
| return m_maximum; |
| } |
| |
| QVector3D m_minimum; |
| QVector3D m_maximum; |
| }; |
| |
| class Q_QUICK3D_EXPORT QQuick3DModel : public QQuick3DNode |
| { |
| Q_OBJECT |
| Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) |
| Q_PROPERTY(QSSGTessellationModeValues tessellationMode READ tessellationMode WRITE setTessellationMode NOTIFY tessellationModeChanged) |
| Q_PROPERTY(float edgeTessellation READ edgeTessellation WRITE setEdgeTessellation NOTIFY edgeTessellationChanged) |
| Q_PROPERTY(float innerTessellation READ innerTessellation WRITE setInnerTessellation NOTIFY innerTessellationChanged) |
| Q_PROPERTY(bool isWireframeMode READ isWireframeMode WRITE setIsWireframeMode NOTIFY isWireframeModeChanged) |
| Q_PROPERTY(bool castsShadows READ castsShadows WRITE setCastsShadows NOTIFY castsShadowsChanged) |
| Q_PROPERTY(bool receivesShadows READ receivesShadows WRITE setReceivesShadows NOTIFY receivesShadowsChanged) |
| Q_PROPERTY(QQmlListProperty<QQuick3DMaterial> materials READ materials) |
| Q_PROPERTY(bool pickable READ pickable WRITE setPickable NOTIFY pickableChanged) |
| Q_PROPERTY(QQuick3DGeometry *geometry READ geometry WRITE setGeometry NOTIFY geometryChanged) |
| Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged REVISION 1) |
| |
| public: |
| enum QSSGTessellationModeValues { |
| NoTessellation = 0, |
| Linear = 1, |
| Phong = 2, |
| NPatch = 3, |
| }; |
| Q_ENUM(QSSGTessellationModeValues) |
| |
| explicit QQuick3DModel(QQuick3DNode *parent = nullptr); |
| ~QQuick3DModel() override; |
| |
| QUrl source() const; |
| QSSGTessellationModeValues tessellationMode() const; |
| float edgeTessellation() const; |
| float innerTessellation() const; |
| bool isWireframeMode() const; |
| bool castsShadows() const; |
| bool receivesShadows() const; |
| bool pickable() const; |
| QQuick3DGeometry *geometry() const; |
| QQuick3DBounds3 bounds() const; |
| |
| QQmlListProperty<QQuick3DMaterial> materials(); |
| |
| public Q_SLOTS: |
| void setSource(const QUrl &source); |
| void setTessellationMode(QSSGTessellationModeValues tessellationMode); |
| void setEdgeTessellation(float edgeTessellation); |
| void setInnerTessellation(float innerTessellation); |
| void setIsWireframeMode(bool isWireframeMode); |
| void setCastsShadows(bool castsShadows); |
| void setReceivesShadows(bool receivesShadows); |
| void setPickable(bool pickable); |
| void setGeometry(QQuick3DGeometry *geometry); |
| |
| void setBounds(const QVector3D &min, const QVector3D &max); |
| |
| Q_SIGNALS: |
| void sourceChanged(); |
| void tessellationModeChanged(); |
| void edgeTessellationChanged(); |
| void innerTessellationChanged(); |
| void isWireframeModeChanged(); |
| void castsShadowsChanged(); |
| void receivesShadowsChanged(); |
| void pickableChanged(); |
| void geometryChanged(); |
| void boundsChanged(); |
| |
| protected: |
| QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| void markAllDirty() override; |
| void itemChange(ItemChange, const ItemChangeData &) override; |
| |
| private Q_SLOTS: |
| void onMaterialDestroyed(QObject *object); |
| |
| private: |
| enum QSSGModelDirtyType { |
| SourceDirty = 0x00000001, |
| TessellationModeDirty = 0x00000002, |
| TessellationEdgeDirty = 0x00000004, |
| TessellationInnerDirty = 0x00000008, |
| WireframeDirty = 0x00000010, |
| MaterialsDirty = 0x00000020, |
| ShadowsDirty = 0x00000040, |
| PickingDirty = 0x00000080, |
| GeometryDirty = 0x00000100, |
| }; |
| |
| QString translateSource(); |
| QUrl m_source; |
| QSSGTessellationModeValues m_tessellationMode = QSSGTessellationModeValues::NoTessellation; |
| float m_edgeTessellation = 1.0f; |
| float m_innerTessellation = 1.0f; |
| bool m_isWireframeMode = false; |
| |
| quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default |
| void markDirty(QSSGModelDirtyType type); |
| |
| static void qmlAppendMaterial(QQmlListProperty<QQuick3DMaterial> *list, QQuick3DMaterial *material); |
| static QQuick3DMaterial *qmlMaterialAt(QQmlListProperty<QQuick3DMaterial> *list, int index); |
| static int qmlMaterialsCount(QQmlListProperty<QQuick3DMaterial> *list); |
| static void qmlClearMaterials(QQmlListProperty<QQuick3DMaterial> *list); |
| |
| QVector<QQuick3DMaterial *> m_materials; |
| QQuick3DGeometry *m_geometry = nullptr; |
| QQuick3DBounds3 m_bounds; |
| QMetaObject::Connection m_geometryConnection; |
| bool m_castsShadows = true; |
| bool m_receivesShadows = true; |
| bool m_pickable = false; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| Q_DECLARE_METATYPE(QQuick3DBounds3) |
| |
| #endif // QSSGMODEL_H |