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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#ifndef QSSGNODE_H
#define QSSGNODE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/qquick3dobject.h>
#include <QtGui/QVector3D>
#include <QtGui/QQuaternion>
#include <QtGui/QMatrix4x4>
#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
QT_BEGIN_NAMESPACE
struct QSSGRenderNode;
class QQuick3DNodePrivate;
class Q_QUICK3D_EXPORT QQuick3DNode : public QQuick3DObject
{
Q_OBJECT
Q_PROPERTY(float x READ x WRITE setX NOTIFY xChanged)
Q_PROPERTY(float y READ y WRITE setY NOTIFY yChanged)
Q_PROPERTY(float z READ z WRITE setZ NOTIFY zChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged REVISION 1)
Q_PROPERTY(QVector3D eulerRotation READ eulerRotation WRITE setEulerRotation NOTIFY eulerRotationChanged REVISION 1)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D scale READ scale WRITE setScale NOTIFY scaleChanged)
Q_PROPERTY(QVector3D pivot READ pivot WRITE setPivot NOTIFY pivotChanged)
Q_PROPERTY(float opacity READ localOpacity WRITE setLocalOpacity NOTIFY localOpacityChanged)
Q_PROPERTY(bool visible READ visible WRITE setVisible NOTIFY visibleChanged)
Q_PROPERTY(QVector3D forward READ forward)
Q_PROPERTY(QVector3D up READ up)
Q_PROPERTY(QVector3D right READ right)
Q_PROPERTY(QVector3D scenePosition READ scenePosition NOTIFY scenePositionChanged)
Q_PROPERTY(QQuaternion sceneRotation READ sceneRotation NOTIFY sceneRotationChanged REVISION 1)
Q_PROPERTY(QVector3D sceneScale READ sceneScale NOTIFY sceneScaleChanged)
Q_PROPERTY(QMatrix4x4 sceneTransform READ sceneTransform NOTIFY sceneTransformChanged)
Q_PROPERTY(int staticFlags READ staticFlags WRITE setStaticFlags NOTIFY staticFlagsChanged REVISION 1)
public:
enum TransformSpace {
LocalSpace,
ParentSpace,
SceneSpace
};
Q_ENUM(TransformSpace)
enum StaticFlags {
None
};
Q_ENUM(StaticFlags)
explicit QQuick3DNode(QQuick3DNode *parent = nullptr);
~QQuick3DNode() override;
float x() const;
float y() const;
float z() const;
Q_REVISION(1) QQuaternion rotation() const;
Q_REVISION(1) QVector3D eulerRotation() const;
QVector3D position() const;
QVector3D scale() const;
QVector3D pivot() const;
float localOpacity() const;
bool visible() const;
int staticFlags() const;
QQuick3DNode *parentNode() const;
QVector3D forward() const;
QVector3D up() const;
QVector3D right() const;
QVector3D scenePosition() const;
Q_REVISION(1) QQuaternion sceneRotation() const;
QVector3D sceneScale() const;
QMatrix4x4 sceneTransform() const;
Q_INVOKABLE void rotate(qreal degrees, const QVector3D &axis, TransformSpace space);
Q_INVOKABLE QVector3D mapPositionToScene(const QVector3D &localPosition) const;
Q_INVOKABLE QVector3D mapPositionFromScene(const QVector3D &scenePosition) const;
Q_INVOKABLE QVector3D mapPositionToNode(QQuick3DNode *node, const QVector3D &localPosition) const;
Q_INVOKABLE QVector3D mapPositionFromNode(QQuick3DNode *node, const QVector3D &localPosition) const;
Q_INVOKABLE QVector3D mapDirectionToScene(const QVector3D &localDirection) const;
Q_INVOKABLE QVector3D mapDirectionFromScene(const QVector3D &sceneDirection) const;
Q_INVOKABLE QVector3D mapDirectionToNode(QQuick3DNode *node, const QVector3D &localDirection) const;
Q_INVOKABLE QVector3D mapDirectionFromNode(QQuick3DNode *node, const QVector3D &localDirection) const;
void markAllDirty() override;
protected:
void connectNotify(const QMetaMethod &signal) override;
void disconnectNotify(const QMetaMethod &signal) override;
void componentComplete() override;
public Q_SLOTS:
void setX(float x);
void setY(float y);
void setZ(float z);
Q_REVISION(1) void setRotation(const QQuaternion &rotation);
Q_REVISION(1) void setEulerRotation(const QVector3D &eulerRotation);
void setPosition(const QVector3D &position);
void setScale(const QVector3D &scale);
void setPivot(const QVector3D &pivot);
void setLocalOpacity(float opacity);
void setVisible(bool visible);
void setStaticFlags(int staticFlags);
Q_SIGNALS:
void xChanged();
void yChanged();
void zChanged();
Q_REVISION(1) void rotationChanged();
Q_REVISION(1) void eulerRotationChanged();
void positionChanged();
void scaleChanged();
void pivotChanged();
void localOpacityChanged();
void visibleChanged();
void sceneTransformChanged();
void scenePositionChanged();
void sceneRotationChanged();
void sceneScaleChanged();
void staticFlagsChanged();
protected:
QQuick3DNode(QQuick3DNodePrivate &dd, QQuick3DNode *parent = nullptr);
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
private:
friend QQuick3DSceneManager;
Q_DISABLE_COPY(QQuick3DNode)
Q_DECLARE_PRIVATE(QQuick3DNode)
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuick3DNode)
#endif // QSSGNODE_H