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| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
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| ** accordance with the commercial license agreement provided with the |
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| ** GNU General Public License Usage |
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| ****************************************************************************/ |
| |
| #ifndef QSSGNODE_H |
| #define QSSGNODE_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3D/qquick3dobject.h> |
| |
| #include <QtGui/QVector3D> |
| #include <QtGui/QQuaternion> |
| #include <QtGui/QMatrix4x4> |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| struct QSSGRenderNode; |
| class QQuick3DNodePrivate; |
| class Q_QUICK3D_EXPORT QQuick3DNode : public QQuick3DObject |
| { |
| Q_OBJECT |
| Q_PROPERTY(float x READ x WRITE setX NOTIFY xChanged) |
| Q_PROPERTY(float y READ y WRITE setY NOTIFY yChanged) |
| Q_PROPERTY(float z READ z WRITE setZ NOTIFY zChanged) |
| Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged REVISION 1) |
| Q_PROPERTY(QVector3D eulerRotation READ eulerRotation WRITE setEulerRotation NOTIFY eulerRotationChanged REVISION 1) |
| Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) |
| Q_PROPERTY(QVector3D scale READ scale WRITE setScale NOTIFY scaleChanged) |
| Q_PROPERTY(QVector3D pivot READ pivot WRITE setPivot NOTIFY pivotChanged) |
| Q_PROPERTY(float opacity READ localOpacity WRITE setLocalOpacity NOTIFY localOpacityChanged) |
| Q_PROPERTY(bool visible READ visible WRITE setVisible NOTIFY visibleChanged) |
| Q_PROPERTY(QVector3D forward READ forward) |
| Q_PROPERTY(QVector3D up READ up) |
| Q_PROPERTY(QVector3D right READ right) |
| Q_PROPERTY(QVector3D scenePosition READ scenePosition NOTIFY scenePositionChanged) |
| Q_PROPERTY(QQuaternion sceneRotation READ sceneRotation NOTIFY sceneRotationChanged REVISION 1) |
| Q_PROPERTY(QVector3D sceneScale READ sceneScale NOTIFY sceneScaleChanged) |
| Q_PROPERTY(QMatrix4x4 sceneTransform READ sceneTransform NOTIFY sceneTransformChanged) |
| Q_PROPERTY(int staticFlags READ staticFlags WRITE setStaticFlags NOTIFY staticFlagsChanged REVISION 1) |
| |
| public: |
| enum TransformSpace { |
| LocalSpace, |
| ParentSpace, |
| SceneSpace |
| }; |
| Q_ENUM(TransformSpace) |
| |
| enum StaticFlags { |
| None |
| }; |
| Q_ENUM(StaticFlags) |
| |
| explicit QQuick3DNode(QQuick3DNode *parent = nullptr); |
| ~QQuick3DNode() override; |
| |
| float x() const; |
| float y() const; |
| float z() const; |
| Q_REVISION(1) QQuaternion rotation() const; |
| Q_REVISION(1) QVector3D eulerRotation() const; |
| QVector3D position() const; |
| QVector3D scale() const; |
| QVector3D pivot() const; |
| float localOpacity() const; |
| bool visible() const; |
| int staticFlags() const; |
| |
| QQuick3DNode *parentNode() const; |
| |
| QVector3D forward() const; |
| QVector3D up() const; |
| QVector3D right() const; |
| |
| QVector3D scenePosition() const; |
| Q_REVISION(1) QQuaternion sceneRotation() const; |
| QVector3D sceneScale() const; |
| QMatrix4x4 sceneTransform() const; |
| |
| Q_INVOKABLE void rotate(qreal degrees, const QVector3D &axis, TransformSpace space); |
| |
| Q_INVOKABLE QVector3D mapPositionToScene(const QVector3D &localPosition) const; |
| Q_INVOKABLE QVector3D mapPositionFromScene(const QVector3D &scenePosition) const; |
| Q_INVOKABLE QVector3D mapPositionToNode(QQuick3DNode *node, const QVector3D &localPosition) const; |
| Q_INVOKABLE QVector3D mapPositionFromNode(QQuick3DNode *node, const QVector3D &localPosition) const; |
| Q_INVOKABLE QVector3D mapDirectionToScene(const QVector3D &localDirection) const; |
| Q_INVOKABLE QVector3D mapDirectionFromScene(const QVector3D &sceneDirection) const; |
| Q_INVOKABLE QVector3D mapDirectionToNode(QQuick3DNode *node, const QVector3D &localDirection) const; |
| Q_INVOKABLE QVector3D mapDirectionFromNode(QQuick3DNode *node, const QVector3D &localDirection) const; |
| |
| void markAllDirty() override; |
| |
| protected: |
| void connectNotify(const QMetaMethod &signal) override; |
| void disconnectNotify(const QMetaMethod &signal) override; |
| void componentComplete() override; |
| |
| public Q_SLOTS: |
| void setX(float x); |
| void setY(float y); |
| void setZ(float z); |
| Q_REVISION(1) void setRotation(const QQuaternion &rotation); |
| Q_REVISION(1) void setEulerRotation(const QVector3D &eulerRotation); |
| void setPosition(const QVector3D &position); |
| void setScale(const QVector3D &scale); |
| void setPivot(const QVector3D &pivot); |
| void setLocalOpacity(float opacity); |
| void setVisible(bool visible); |
| void setStaticFlags(int staticFlags); |
| |
| Q_SIGNALS: |
| void xChanged(); |
| void yChanged(); |
| void zChanged(); |
| Q_REVISION(1) void rotationChanged(); |
| Q_REVISION(1) void eulerRotationChanged(); |
| void positionChanged(); |
| void scaleChanged(); |
| void pivotChanged(); |
| void localOpacityChanged(); |
| void visibleChanged(); |
| void sceneTransformChanged(); |
| void scenePositionChanged(); |
| void sceneRotationChanged(); |
| void sceneScaleChanged(); |
| void staticFlagsChanged(); |
| |
| protected: |
| QQuick3DNode(QQuick3DNodePrivate &dd, QQuick3DNode *parent = nullptr); |
| QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| |
| private: |
| friend QQuick3DSceneManager; |
| Q_DISABLE_COPY(QQuick3DNode) |
| Q_DECLARE_PRIVATE(QQuick3DNode) |
| }; |
| |
| QT_END_NAMESPACE |
| |
| QML_DECLARE_TYPE(QQuick3DNode) |
| |
| #endif // QSSGNODE_H |