blob: 8da5f72a4feba36276e9254faae834e7bb195699 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q_QUICK3D_OBJECT_H
#define Q_QUICK3D_OBJECT_H
#include <QtQuick3D/qtquick3dglobal.h>
#include <QtQml/qqml.h>
#include <QtQml/qqmlcomponent.h>
#include <QtCore/QObject>
#include <QtCore/qsharedpointer.h>
QT_BEGIN_NAMESPACE
class QQuick3DObjectPrivate;
class QQuick3DSceneManager;
struct QSSGRenderGraphObject;
class Q_QUICK3D_EXPORT QQuick3DObject : public QObject, public QQmlParserStatus
{
Q_OBJECT
Q_INTERFACES(QQmlParserStatus)
Q_DECLARE_PRIVATE(QQuick3DObject)
Q_DISABLE_COPY(QQuick3DObject)
Q_PROPERTY(QQuick3DObject *parent READ parentItem WRITE setParentItem NOTIFY parentChanged DESIGNABLE false FINAL)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QObject> data READ data DESIGNABLE false)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QObject> resources READ resources DESIGNABLE false)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(),
QQmlListProperty<QQuick3DObject> children READ children NOTIFY childrenChanged DESIGNABLE false)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QQuickState> states READ states DESIGNABLE false)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QQuickTransition> transitions READ transitions DESIGNABLE false)
Q_PROPERTY(QString state READ state WRITE setState NOTIFY stateChanged)
Q_CLASSINFO("DefaultProperty", "data")
Q_CLASSINFO("qt_QmlJSWrapperFactoryMethod", "_q_createJSWrapper(QV4::ExecutionEngine*)")
public:
enum ItemChange {
ItemChildAddedChange, // value.item
ItemChildRemovedChange, // value.item
ItemSceneChange, // value.window
ItemVisibleHasChanged, // value.boolValue
ItemParentHasChanged, // value.item
ItemOpacityHasChanged, // value.realValue
ItemActiveFocusHasChanged, // value.boolValue
ItemRotationHasChanged, // value.realValue
ItemAntialiasingHasChanged, // value.boolValue
ItemDevicePixelRatioHasChanged, // value.realValue
ItemEnabledHasChanged // value.boolValue
};
struct ItemChangeData {
ItemChangeData(QQuick3DObject *v) : item(v) {}
ItemChangeData(const QSharedPointer<QQuick3DSceneManager> &v) : sceneManager(v) {}
ItemChangeData(qreal v) : realValue(v) {}
ItemChangeData(bool v) : boolValue(v) {}
~ItemChangeData() {}
QSharedPointer<QQuick3DSceneManager> sceneManager;
union {
QQuick3DObject *item;
qreal realValue;
bool boolValue;
};
};
explicit QQuick3DObject(QQuick3DObject *parent = nullptr);
~QQuick3DObject() override;
QString state() const;
void setState(const QString &state);
QList<QQuick3DObject *> childItems() const;
QQuick3DObject *parentItem() const;
public Q_SLOTS:
void update();
void setParentItem(QQuick3DObject *parentItem);
Q_SIGNALS:
void parentChanged();
void childrenChanged();
void stateChanged();
protected:
using ConnectionMap = QHash<QByteArray, QMetaObject::Connection>;
virtual QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) = 0;
virtual void markAllDirty();
virtual void itemChange(ItemChange, const ItemChangeData &);
explicit QQuick3DObject(QQuick3DObjectPrivate &dd, QQuick3DObject *parent = nullptr);
void classBegin() override;
void componentComplete() override;
bool isComponentComplete() const;
static void updatePropertyListener(QQuick3DObject *newO,
QQuick3DObject *oldO,
const QSharedPointer<QQuick3DSceneManager> &window,
const QByteArray &propertyKey,
ConnectionMap &connections,
const std::function<void(QQuick3DObject *o)> &callFn);
private:
Q_PRIVATE_SLOT(d_func(), void _q_resourceObjectDeleted(QObject *))
Q_PRIVATE_SLOT(d_func(), quint64 _q_createJSWrapper(QV4::ExecutionEngine *))
friend class QQuick3DSceneManager;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuick3DObject)
#endif // Q_QUICK3D_OBJECT_H