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| |
| #ifndef QQUICK3DQUATERNIONUTILS_H |
| #define QQUICK3DQUATERNIONUTILS_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3D/private/qtquick3dglobal_p.h> |
| |
| #include <QtCore/QObject> |
| #include <QtGui/QQuaternion> |
| #include <QtGui/QVector3D> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_QUICK3D_EXPORT QQuick3DQuaternionUtils : public QObject |
| { |
| Q_OBJECT |
| public: |
| explicit QQuick3DQuaternionUtils(QObject *parent = nullptr); |
| |
| Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, |
| float angle1, |
| const QVector3D &axis2, |
| float angle2, |
| const QVector3D &axis3, |
| float angle3); |
| Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, |
| float angle1, |
| const QVector3D &axis2, |
| float angle2); |
| Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle); |
| Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle); |
| Q_INVOKABLE static QQuaternion fromEulerAngles(float x, float y, float z); |
| Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles); |
| |
| Q_REVISION(1) Q_INVOKABLE static QQuaternion lookAt(const QVector3D &sourcePosition, |
| const QVector3D &targetPosition, |
| const QVector3D &forwardDirection |
| = QVector3D(0, 0, -1), |
| const QVector3D &upDirection |
| = QVector3D(0, 1, 0)); |
| |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QQUICK3DQUATERNIONUTILS_H |