| /**************************************************************************** |
| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
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| ** |
| ****************************************************************************/ |
| |
| #ifndef QSSGSCENEMANAGER_P_H |
| #define QSSGSCENEMANAGER_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtCore/QObject> |
| #include <QtCore/QSet> |
| |
| #include <QtQuick3D/private/qtquick3dglobal_p.h> |
| |
| #include "qquick3dobject_p.h" |
| #include "qquick3dnode_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGDynamicTexture; |
| class QQuickWindow; |
| class QSSGBufferManager; |
| |
| class Q_QUICK3D_PRIVATE_EXPORT QQuick3DSceneManager : public QObject |
| { |
| Q_OBJECT |
| public: |
| explicit QQuick3DSceneManager(QObject *parent = nullptr); |
| ~QQuick3DSceneManager() override; |
| |
| void setWindow(QQuickWindow *window); |
| QQuickWindow *window(); |
| |
| void dirtyItem(QQuick3DObject *item); |
| void cleanup(QSSGRenderGraphObject *item); |
| |
| void polishItems(); |
| void forcePolish(); |
| void sync(); |
| |
| void updateDirtyNodes(); |
| void updateDirtyNode(QQuick3DObject *object); |
| void updateDirtyResource(QQuick3DObject *resourceObject); |
| void updateDirtySpatialNode(QQuick3DNode *spatialNode); |
| void updateBoundingBoxes(const QSSGRef<QSSGBufferManager> &mgr); |
| |
| QQuick3DObject *lookUpNode(const QSSGRenderGraphObject *node) const; |
| |
| void cleanupNodes(); |
| |
| QQuick3DObject *dirtySpatialNodeList; |
| QQuick3DObject *dirtyResourceList; |
| QQuick3DObject *dirtyImageList; |
| QList<QQuick3DObject *> dirtyLightList; |
| QList<QQuick3DObject *> dirtyBoundingBoxList; |
| QList<QSSGRenderGraphObject *> cleanupNodeList; |
| QSet<QQuick3DObject *> parentlessItems; |
| QVector<QSGDynamicTexture *> qsgDynamicTextures; |
| QHash<const QSSGRenderGraphObject *, QQuick3DObject *> m_nodeMap; |
| QQuickWindow *m_window = nullptr; |
| friend QQuick3DObject; |
| |
| Q_SIGNALS: |
| void needsUpdate(); |
| }; |
| |
| QT_END_NAMESPACE |
| |
| QML_DECLARE_TYPE(QQuick3DSceneManager) |
| |
| #endif // QSSGSCENEMANAGER_P_H |