blob: ab8b965559b1e19a9c79ef60a875bd29455412cc [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSSG_RENDER_INPUT_ASSEMBLER_H
#define QSSG_RENDER_INPUT_ASSEMBLER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qtquick3drenderglobal_p.h>
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrenderbackend_p.h>
QT_BEGIN_NAMESPACE
// forward declarations
class QSSGRenderContext;
class QSSGRenderBackend;
class QSSGRenderAttribLayout;
///< this class handles the vertex attribute layout setup
class Q_QUICK3DRENDER_EXPORT QSSGRenderInputAssembler
{
Q_DISABLE_COPY(QSSGRenderInputAssembler)
public:
QAtomicInt ref;
/**
* @brief constructor
*
* NOTE: The limit for buffers count is currently 16
*
* @param[in] context Pointer to context
* @param[in] attribLayout Pointer to QSSGRenderAttribLayout object
* @param[in] buffers list of vertex buffers
* @param[in] indexBuffer pointer to index buffer. Can be nullptr
* @param[in] strides list of strides of the buffer
* @param[in] offsets list of offsets into the buffer
* @param[in] primType primitive type used for drawing
* @param[in] patchVertexCount if primitive is "Patch" this is the vertex count for a
*single patch
*
* @return No return.
*/
QSSGRenderInputAssembler(const QSSGRef<QSSGRenderContext> &context,
const QSSGRef<QSSGRenderAttribLayout> &attribLayout,
QSSGDataView<QSSGRef<QSSGRenderVertexBuffer>> buffers,
const QSSGRef<QSSGRenderIndexBuffer> &indexBuffer,
QSSGDataView<quint32> strides,
QSSGDataView<quint32> offsets,
QSSGRenderDrawMode primType = QSSGRenderDrawMode::Triangles,
quint32 patchVertexCount = 1);
~QSSGRenderInputAssembler();
/**
* @brief get the backend object handle
*
* @return the backend object handle.
*/
QSSGRenderBackend::QSSGRenderBackendInputAssemblerObject handle() const
{
return m_handle;
}
/**
* @brief get the attached index buffer
*
* @return the index buffer
*/
const QSSGRef<QSSGRenderIndexBuffer> &indexBuffer();
/**
* @brief get the index count of the attached index buffer (if any)
*
* @return the index buffer count
*/
quint32 indexCount() const;
/**
* @brief get the vertex count of the buffer
* Note this makes only sense if we have a single
* interleaved buffer
*
* @return the vertex buffer count
*/
quint32 vertexCount() const;
/**
* @brief get the primitive type used for drawing
*
* @return primitive type
*/
QSSGRenderDrawMode drawMode() const { return m_drawMode; }
/**
* @brief set the per vertex patch count
*
* @return none
*/
void setPatchVertexCount(quint32 count)
{
if (count != m_patchVertexCount) {
// clamp to 1;
m_patchVertexCount = (count == 0) ? 1 : count;
;
m_backend->setPatchVertexCount(m_handle, m_patchVertexCount);
}
}
private:
QSSGRef<QSSGRenderContext> m_context; ///< pointer to context
QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend
QSSGRef<QSSGRenderAttribLayout> m_attribLayout; ///< pointer to attribute layout
QVector<QSSGRef<QSSGRenderVertexBuffer>> m_vertexBuffers; ///< vertex buffers
QSSGRef<QSSGRenderIndexBuffer> m_indexBuffer; ///< index buffer
QSSGDataView<QSSGRenderBackend::QSSGRenderBackendBufferObject> m_vertexbufferHandles; ///< opaque vertex buffer backend handles
QSSGRenderBackend::QSSGRenderBackendInputAssemblerObject m_handle; ///< opaque backend handle
QSSGRenderDrawMode m_drawMode; ///< primitive type used for drawing
quint32 m_patchVertexCount; ///< vertex count if primitive type is patch
};
QT_END_NAMESPACE
#endif