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| ** |
| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
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| ** This file is part of Qt Quick 3D. |
| ** |
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| |
| #include "qssgrendershaderconstant_p.h" |
| #include <QtQuick3DRender/private/qssgrendershaderprogram_p.h> |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| void QSSGRenderShaderConstantBuffer::validate(const QSSGRef<QSSGRenderShaderProgram> &inShader) |
| { |
| // A constant buffer might not be set at first call |
| // due to the fact that they are compiled from a cache file |
| // Now it must exists. |
| if (!m_constBuffer) { |
| const QSSGRef<QSSGRenderConstantBuffer> &cb = m_context->getConstantBuffer(m_name); |
| if (Q_LIKELY(cb)) { |
| cb->setupBuffer(inShader.data(), m_location, m_size, m_paramCount); |
| // cb->addRef(); |
| m_constBuffer = cb; |
| } else { |
| Q_ASSERT(false); |
| } |
| } |
| } |
| |
| void QSSGRenderShaderConstantBuffer::bindToProgram(const QSSGRef<QSSGRenderShaderProgram> &inShader) |
| { |
| if (m_constBuffer) |
| m_constBuffer->bindToShaderProgram(inShader, m_location, m_binding); |
| } |
| |
| void QSSGRenderShaderStorageBuffer::validate(const QSSGRef<QSSGRenderShaderProgram> &) |
| { |
| // A constant buffer might not be set at first call |
| // due to the fact that they are compile from a cache file |
| // Now it must exists. |
| if (m_storageBuffer) |
| return; |
| |
| const QSSGRef<QSSGRenderStorageBuffer> &sb = m_context->getStorageBuffer(m_name); |
| if (sb) { |
| m_storageBuffer = sb; |
| } else { |
| Q_ASSERT(false); |
| } |
| } |
| |
| void QSSGRenderShaderStorageBuffer::bindToProgram(const QSSGRef<QSSGRenderShaderProgram> &) |
| { |
| if (m_storageBuffer) |
| m_storageBuffer->bindToShaderProgram(m_location); |
| } |
| |
| QT_END_NAMESPACE |