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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
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#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DRender/private/qssgrendersync_p.h>
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderSync::QSSGRenderSync(const QSSGRef<QSSGRenderContext> &context)
: m_backend(context->backend()), m_handle(nullptr)
{
}
QSSGRenderSync::~QSSGRenderSync()
{
if (m_handle)
m_backend->releaseSync(m_handle);
}
void QSSGRenderSync::sync()
{
// On every sync call we need to create a new sync object
// A sync object can only be used once
// First delete the old object
// We can safely do this because it is actually not deleted until
// it is unused
if (m_handle)
m_backend->releaseSync(m_handle);
m_handle = m_backend->createSync(QSSGRenderSyncType::GpuCommandsComplete, QSSGRenderSyncFlags());
}
void QSSGRenderSync::wait()
{
// wait until the sync object is signaled or a timeout happens
if (m_handle)
m_backend->waitSync(m_handle, QSSGRenderCommandFlushFlags(), 0);
}
QSSGRef<QSSGRenderSync> QSSGRenderSync::create(const QSSGRef<QSSGRenderContext> &context)
{
if (!context->supportsCommandSync())
return nullptr;
return QSSGRef<QSSGRenderSync>(new QSSGRenderSync(context));
}
QT_END_NAMESPACE