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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
**
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#include <QtQuick3DRender/private/qssgrendervertexbuffer_p.h>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderVertexBuffer::QSSGRenderVertexBuffer(const QSSGRef<QSSGRenderContext> &context,
QSSGRenderBufferUsageType usageType,
quint32 stride,
QSSGByteView data)
: QSSGRenderDataBuffer(context, QSSGRenderBufferType::Vertex, usageType, data),
m_stride(stride)
{
Q_ASSERT(m_stride);
}
QSSGRenderVertexBuffer::~QSSGRenderVertexBuffer()
{
}
void QSSGRenderVertexBuffer::bind()
{
if (m_mapped) {
qCCritical(RENDER_INVALID_OPERATION, "Attempting to Bind a locked buffer");
Q_ASSERT(false);
}
m_backend->bindBuffer(m_handle, m_type);
}
QT_END_NAMESPACE