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#ifndef QSSG_RENDER_VERTEX_BUFFER_H
#define QSSG_RENDER_VERTEX_BUFFER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderdatabuffer_p.h>
QT_BEGIN_NAMESPACE
// forward declaration
class QSSGRenderContext;
///< Vertex buffer representation
class Q_QUICK3DRENDER_EXPORT QSSGRenderVertexBuffer : public QSSGRenderDataBuffer
{
public:
/**
* @brief constructor
*
* @param[in] context Pointer to context
* @param[in] entries Vertex buffer attribute layout entries
* @param[in] size Size of the buffer
* @param[in] bindFlags Where to binf this buffer (e.g. vertex, index, ...)
* For OpenGL this should be a single
*value
* @param[in] usage Usage of the buffer (e.g. static, dynamic...)
* @param[in] data A pointer to the buffer data that is allocated by the
*application.
*
* @return No return.
*/
QSSGRenderVertexBuffer(const QSSGRef<QSSGRenderContext> &context,
QSSGRenderBufferUsageType usageType,
quint32 stride,
QSSGByteView data);
///< destructor
virtual ~QSSGRenderVertexBuffer() override;
/**
* @brief return vertex data stride
*
* @return data stride.
*/
quint32 stride() const { return m_stride; }
/**
* @brief get vertex count
*
* @return vertex count
*/
quint32 numVertexes() const
{
Q_ASSERT((m_bufferCapacity % m_stride) == 0);
return m_bufferCapacity / m_stride;
}
/**
* @brief bind the buffer bypasses the context state
*
* @return no return.
*/
void bind() override;
private:
quint32 m_stride;
};
QT_END_NAMESPACE
#endif