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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of Qt Quick 3D.
**
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#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendereffectsystem_p.h>
#include <QtGui/QVector2D>
#include <QtGui/QVector3D>
QT_BEGIN_NAMESPACE
QSSGRenderEffect::QSSGRenderEffect() : QSSGRenderGraphObject(Type::Effect) {}
void QSSGRenderEffect::initialize()
{
m_layer = nullptr;
m_nextEffect = nullptr;
}
void QSSGRenderEffect::setActive(bool inActive, QSSGEffectSystem &inManager)
{
if (flags.testFlag(Flag::Active) != inActive) {
flags.setFlag(Flag::Active, inActive);
if (m_context)
inManager.resetEffectFrameData(*m_context);
flags.setFlag(Flag::Dirty);
}
}
void QSSGRenderEffect::reset(QSSGEffectSystem &inSystem)
{
if (m_context)
inSystem.resetEffectFrameData(*m_context);
flags.setFlag(Flag::Dirty);
}
QT_END_NAMESPACE