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| |
| #ifndef QSSG_RENDER_EFFECT_H |
| #define QSSG_RENDER_EFFECT_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| struct QSSGRenderLayer; |
| struct QSSGEffectContext; |
| class QSSGEffectSystem; |
| |
| namespace dynamic |
| { |
| struct QSSGCommand; |
| } |
| |
| // Effects are post-render effect applied to the layer. There can be more than one of |
| // them and they have completely variable properties. |
| struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderEffect : public QSSGRenderGraphObject |
| { |
| QSSGRenderEffect(); |
| ~QSSGRenderEffect(); |
| |
| struct TextureProperty |
| { |
| QSSGRenderImage *texImage = nullptr; |
| QByteArray name; |
| QSSGRenderShaderDataType shaderDataType; |
| QSSGRenderTextureMagnifyingOp magFilterType = QSSGRenderTextureMagnifyingOp::Linear; |
| QSSGRenderTextureMinifyingOp minFilterType = QSSGRenderTextureMinifyingOp::Linear; |
| QSSGRenderTextureCoordOp clampType = QSSGRenderTextureCoordOp::ClampToEdge; |
| QSSGRenderTextureTypeValue usageType; |
| }; |
| |
| QVector<TextureProperty> textureProperties; |
| |
| struct Property |
| { |
| Property() = default; |
| Property(const QByteArray &name, const QVariant &value, QSSGRenderShaderDataType shaderDataType, int pid = -1) |
| : name(name), value(value), shaderDataType(shaderDataType), pid(pid) |
| { } |
| QByteArray name; |
| mutable QVariant value; |
| QSSGRenderShaderDataType shaderDataType; |
| int pid; |
| }; |
| |
| QVector<Property> properties; |
| |
| QSSGRenderLayer *m_layer; |
| QSSGRenderEffect *m_nextEffect; |
| // Opaque pointer to context type implemented by the effect system. |
| // May be null in which case the effect system will generate a new context |
| // the first time it needs to render this effect. |
| QSSGEffectContext *m_context = nullptr; |
| |
| void initialize(); |
| |
| // If our active flag value changes, then we ask the effect manager |
| // to reset our context. |
| void setActive(bool inActive, QSSGEffectSystem &inSystem); |
| |
| void reset(QSSGEffectSystem &inSystem); |
| |
| using Flag = QSSGRenderNode::Flag; |
| Q_DECLARE_FLAGS(Flags, Flag) |
| |
| QVector<dynamic::QSSGCommand *> commands; |
| |
| Flags flags; |
| const char *className = nullptr; |
| bool requiresDepthTexture = false; |
| bool requiresCompilation = true; |
| QSSGRenderTextureFormat::Format outputFormat = QSSGRenderTextureFormat::Unknown; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |